Top 100

AMD Radeon Pro 5600M

AMD Radeon Pro 5600M

AMD Radeon Pro 5600M is a Mobile video accelerator from AMD. It began to be released in June 2020. The GPU has a boost frequency of 1035MHz. It also has a memory frequency of 770MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Mobile GPU: 90

Basic

Label Name
AMD
Platform
Mobile
Launch Date
June 2020
Model Name
Radeon Pro 5600M
Generation
Radeon Pro Mac
Base Clock
1000MHz
Boost Clock
1035MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
Transistors
Unknown
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
L2 Cache
4MB
Bus Interface
PCIe 4.0 x16
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0
TDP
50W

Memory Specifications

Memory Size
8GB
Memory Type
HBM2
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
2048bit
Memory Clock
770MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
394.2 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
66.24 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
165.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
10.60 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
331.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.193 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.5

FP32 (float)

5.193 TFlops

3DMark Time Spy

4606

Blender

99

Vulkan

46669

OpenCL

48324

Compared to Other GPU

25%
29%
67%
Better then 25% GPU over the past year
Better then 29% GPU over the past 3 years
Better then 67% GPU

SiliconCat Rating

90
Ranks 90 among Mobile GPU on our website
456
Ranks 456 among all GPU on our website
FP32 (float)
Jetson AGX Orin 64 GB
NVIDIA, March 2023
5.432 TFlops
Radeon RX 580 2048SP
AMD, October 2018
5.258 TFlops
Radeon Pro 5600M
AMD, June 2020
5.193 TFlops
FirePro W9100
AMD, March 2014
5.031 TFlops
Radeon RX 480 Mobile
AMD, August 2016
4.961 TFlops
3DMark Time Spy
Radeon RX 5700
AMD, July 2019
8533
GeForce RTX 3050 8 GB
NVIDIA, January 2022
6454
Radeon Pro 5600M
AMD, June 2020
4606
Arc A370M
Intel, March 2022
3489
T600
NVIDIA, April 2021
2208
Blender
Radeon RX 6950 XT
AMD, May 2022
2864
Radeon RX 7600M
AMD, January 2023
1338
GeForce GTX 1070 GDDR5X
NVIDIA, December 2018
561
GeForce GTX 980MX
NVIDIA, June 2016
251
Radeon Pro 5600M
AMD, June 2020
99
Vulkan
GeForce RTX 3060 Ti
NVIDIA, December 2020
105829
Radeon Pro W6600
AMD, June 2021
76392
Radeon Pro 5600M
AMD, June 2020
46669
GeForce GTX 1630
NVIDIA, June 2022
23688
GeForce GTX 750
NVIDIA, February 2014
9056
OpenCL
Radeon Pro W5700
AMD, November 2019
69319
Radeon Pro 5600M
AMD, June 2020
48324
GeForce GTX 980
NVIDIA, September 2014
29769
GeForce GTX 670
NVIDIA, May 2012
14826