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AMD Radeon RX 6650M

AMD Radeon RX 6650M

AMD Radeon RX 6650M is a Mobile video accelerator from AMD. It began to be released in January 2022. The GPU has a boost frequency of 2416MHz. It also has a memory frequency of 2000MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Mobile GPU: 56

Basic

Label Name
AMD
Platform
Mobile
Launch Date
January 2022
Model Name
Radeon RX 6650M
Generation
Mobility Radeon
Base Clock
2068MHz
Boost Clock
2416MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
Transistors
11,060 million
RT Cores
28
Compute Units
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
L1 Cache
128 KB per Array
L2 Cache
2MB
Bus Interface
PCIe 4.0 x8
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0
TDP
120W

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
154.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
270.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
17.32 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
541.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.831 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.5

FP32 (float)

8.831 TFlops

Blender

927

Vulkan

71844

OpenCL

60223

Compared to Other GPU

13%
44%
80%
Better then 13% GPU over the past year
Better then 44% GPU over the past 3 years
Better then 80% GPU

SiliconCat Rating

56
Ranks 56 among Mobile GPU on our website
323
Ranks 323 among all GPU on our website
FP32 (float)
GeForce RTX 3060 Max Q
NVIDIA, January 2021
10.042 TFlops
9.302 TFlops
Radeon RX 6650M
AMD, January 2022
8.831 TFlops
Radeon 780M
AMD, January 2023
8.558 TFlops
Arc Pro A60
Intel, June 2023
8.228 TFlops
Blender
A40 PCIe
NVIDIA, October 2020
5010
Tesla V100 PCIe 32 GB
NVIDIA, March 2018
2251
Radeon RX 6650M
AMD, January 2022
927
GeForce GTX TITAN BLACK
NVIDIA, February 2014
447
GeForce GTX 970M
NVIDIA, October 2014
168
Vulkan
Radeon RX 6950 XT
AMD, May 2022
175643
GeForce RTX 2080
NVIDIA, September 2018
101318
Radeon RX 6650M
AMD, January 2022
71844
Radeon Pro 580X
AMD, March 2019
44469
GeForce GTX 1050 Ti
NVIDIA, October 2016
20143
OpenCL
GeForce RTX 2080 SUPER
NVIDIA, July 2019
119659
Radeon RX 7700S
AMD, January 2023
77320
Radeon RX 6650M
AMD, January 2022
60223
Radeon Pro 5500M
AMD, November 2019
36453
GeForce GTX 960
NVIDIA, January 2015
18448

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