Top 500

NVIDIA GeForce GTX 980 Ti

NVIDIA GeForce GTX 980 Ti

NVIDIA GeForce GTX 980 Ti is a Desktop video accelerator from NVIDIA. It began to be released in June 2015. The GPU has a boost frequency of 1076MHz. It also has a memory frequency of 1753MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 194

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
June 2015
Model Name
GeForce GTX 980 Ti
Generation
GeForce 900
Base Clock
1000MHz
Boost Clock
1076MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2816
Transistors
8,000 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
176
L1 Cache
48 KB (per SMM)
L2 Cache
3MB
Bus Interface
PCIe 3.0 x16
Foundry
TSMC
Process Size
28 nm
Architecture
Maxwell 2.0
TDP
250W

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1753MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.6 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
103.3 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
189.4 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
189.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.18 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (12_1)
CUDA
5.2
Power Connectors
1x 6-pin + 1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Shader Model
6.4
Suggested PSU
600W

Shadow of the Tomb Raider 2160p

24 Fps

Shadow of the Tomb Raider 1440p

46 Fps

Shadow of the Tomb Raider 1080p

75 Fps

GTA 5 2160p

73 Fps

GTA 5 1440p

75 Fps

GTA 5 1080p

120 Fps

FP32 (float)

6.18 TFlops

3DMark Time Spy

5777

Blender

541

OctaneBench

130

Vulkan

49482

OpenCL

36927

Compared to Other GPU

0%
11%
59%
Better then 0% GPU over the past year
Better then 11% GPU over the past 3 years
Better then 59% GPU

SiliconCat Rating

194
Ranks 194 among Desktop GPU on our website
405
Ranks 405 among all GPU on our website
Shadow of the Tomb Raider 2160p
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47 Fps
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39 Fps
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26 Fps
GeForce GTX 980 Ti
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24 Fps
GeForce GT 1030
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1 Fps
Shadow of the Tomb Raider 1440p
GeForce RTX 4060 Mobile
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96 Fps
Radeon RX 6600 XT
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75 Fps
RTX A2000 12 GB
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54 Fps
GeForce GTX 980 Ti
NVIDIA, June 2015
46 Fps
GeForce GT 1030 DDR4
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7 Fps
Shadow of the Tomb Raider 1080p
GeForce RTX 3070
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139 Fps
Arc A770
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109 Fps
GeForce GTX 1070
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79 Fps
GeForce GTX 980 Ti
NVIDIA, June 2015
75 Fps
GeForce GT 1030 DDR4
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12 Fps
GTA 5 2160p
GeForce RTX 4070 Ti
NVIDIA, January 2023
171 Fps
GeForce RTX 3080 12 GB
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96 Fps
GeForce GTX 980 Ti
NVIDIA, June 2015
73 Fps
GeForce RTX 2060 12 GB
NVIDIA, December 2021
58 Fps
Radeon RX 570
AMD, April 2017
31 Fps
GTA 5 1440p
GeForce RTX 3080 Ti
NVIDIA, May 2021
153 Fps
GeForce RTX 3070
NVIDIA, September 2020
103 Fps
GeForce RTX 3060
NVIDIA, January 2021
82 Fps
GeForce GTX 980 Ti
NVIDIA, June 2015
75 Fps
GeForce GTX 1650
NVIDIA, April 2019
29 Fps
GTA 5 1080p
GeForce RTX 3090
NVIDIA, September 2020
213 Fps
GeForce RTX 3080 12 GB
NVIDIA, January 2022
175 Fps
GeForce GTX 1080 Ti
NVIDIA, March 2017
157 Fps
GeForce RTX 3060
NVIDIA, January 2021
136 Fps
GeForce GTX 980 Ti
NVIDIA, June 2015
120 Fps
FP32 (float)
Quadro M6000
NVIDIA, March 2015
6.706 TFlops
RTX A1000 Embedded
NVIDIA, January 2022
6.53 TFlops
GeForce GTX 980 Ti
NVIDIA, June 2015
6.18 TFlops
Radeon RX 480
AMD, June 2016
5.951 TFlops
Radeon Instinct MI6
AMD, December 2016
5.681 TFlops
3DMark Time Spy
Radeon RX 6700M
AMD, May 2021
9717
Radeon RX 6600 LE
AMD, December 2023
7770
GeForce GTX 980 Ti
NVIDIA, June 2015
5777
Radeon RX 480
AMD, June 2016
4242
GeForce GTX TITAN
NVIDIA, February 2013
2958
Blender
Radeon RX 6950 XT
AMD, May 2022
2864
Radeon RX 7600M
AMD, January 2023
1338
GeForce GTX 1070 GDDR5X
NVIDIA, December 2018
561
GeForce GTX 980 Ti
NVIDIA, June 2015
541
Radeon Vega 8
AMD, January 2021
62
OctaneBench
RTX A5000
NVIDIA, April 2021
604
RTX A4000 Mobile
NVIDIA, April 2021
303
GeForce GTX 980 Ti
NVIDIA, June 2015
130
GeForce GTX 1650 GDDR6
NVIDIA, April 2020
72
GeForce GTX 770
NVIDIA, May 2013
39
Vulkan
GeForce RTX 2080 SUPER
NVIDIA, July 2019
106450
Radeon RX 7600M XT
AMD, January 2023
79178
GeForce GTX 980 Ti
NVIDIA, June 2015
49482
T600
NVIDIA, April 2021
25429
GeForce GTX 860M
NVIDIA, January 2014
9862
OpenCL
Radeon RX 7600 XT
AMD, May 2023
77989
GeForce RTX 3050 OEM
NVIDIA, January 2022
60909
GeForce GTX 980 Ti
NVIDIA, June 2015
36927
Quadro P2000
NVIDIA, February 2017
19095
GeForce GTX 660
NVIDIA, September 2012
11135