Top 500

NVIDIA GeForce GTX 760

NVIDIA GeForce GTX 760
NVIDIA GeForce GTX 760 is a Desktop video accelerator from NVIDIA. It began to be released in June 2013. The GPU has a boost frequency of 1032MHz. It also has a memory frequency of 1502MHz. Its characteristics, as well as benchmark results, are presented in more detail below.
Top Desktop GPU: 407

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
June 2013
Model Name
GeForce GTX 760
Generation
GeForce 700
Base Clock
980MHz
Boost Clock
1032MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1152
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
Bus Interface
PCIe 3.0 x16
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
TDP
170W

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.3 GB/s

Display and Media

Outputs
2x DVI
1x HDMI 1.4a
1x DisplayPort 1.2

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
24.77 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
99.07 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
99.07 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.377 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
CUDA
3.0
DirectX
12 (11_0)
Power Connectors
2x 6-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Shader Model
5.1
Suggested PSU
450W

FP32 (float)

2.377 TFlops

3DMark Time Spy

1671

Blender

148.23

Vulkan

14275

OpenCL

13442

Hashcat

41825 H/s

Compared to Other GPU

0%
0%
24%
Better then 0% GPU over the past year
Better then 0% GPU over the past 3 years
Better then 24% GPU

SiliconCat Rating

407
Ranks 407 among Desktop GPU on our website
804
Ranks 804 among all GPU on our website
FP32 (float)
GeForce GTX 760 X2
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Radeon R9 270
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2.415 TFlops
GeForce GTX 760
NVIDIA, June 2013
2.377 TFlops
Xe DG1 SDV
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FirePro D500
AMD, January 2014
2.227 TFlops
3DMark Time Spy
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3906
GeForce GTX 980M
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2888
GeForce GTX 680
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1922
GeForce GTX 760
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1671
321
Blender
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1424
GeForce GTX 1660
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794
P106 100
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399
GeForce GTX 680M
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185
GeForce GTX 760
NVIDIA, June 2013
148.23
Vulkan
Radeon Pro W5700
AMD, November 2019
62536
Radeon Pro 5500 XT
AMD, August 2020
39646
GeForce GTX 1630
NVIDIA, June 2022
23688
GeForce GTX 760
NVIDIA, June 2013
14275
3553
OpenCL
Radeon RX 6500M
AMD, January 2022
38630
Radeon 860M
Intel, February 2025
23816
GeForce GTX 760
NVIDIA, June 2013
13442
GeForce GTX 650 Ti Boost
NVIDIA, March 2013
9489
Radeon HD 5770
ATI, October 2009
1170
Hashcat
GeForce GTX 580
NVIDIA, November 2010
44442 H/s
Radeon Vega 8
AMD, January 2021
43657 H/s
GeForce GTX 760
NVIDIA, June 2013
41825 H/s
Radeon RX 550
AMD, April 2017
40676 H/s
Radeon HD 6850
AMD, October 2010
38717 H/s