Better then 0% GPU over the past year
								
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            AMD Radeon RX 570
                                                     AMD Radeon RX 570 is a Desktop video accelerator from AMD. It began to be released in April 2017. The GPU has a boost frequency of 1244MHz. It also has a memory frequency of 1750MHz. Its characteristics, as well as benchmark results, are presented in more detail below.
                                            
                Basic
                            Label Name
                        
                        
                            AMD
                        
                    
                                Platform
                            
                            
                                Desktop
                            
                        
                                Launch Date
                            
                            
                                April 2017
                            
                        Model Name
                                                    
                            Radeon RX 570
                                                    
                    Generation
                                                    
                            Polaris
                                                    
                    Base Clock
                                                    
                            1168MHz
                                                    
                    Boost Clock
                                                    
                            1244MHz
                                                    
                    Shading Units
                                                            
                                    ?
                                    
                                                    The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
                                
                            2048
                                                    
                    Transistors
                                                    
                            5,700 million
                                                    
                    Compute Units
                                                    
                            32
                                                    
                    TMUs
                                                            
                                    ?
                                    
                                                    Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
                                
                            128
                                                    
                    L1 Cache
                                                    
                            16 KB (per CU)
                                                    
                    L2 Cache
                                                    
                            2MB
                                                    
                    Bus Interface
                                                    
                            PCIe 3.0 x16
                                                    
                    Foundry
                                                    
                            GlobalFoundries
                                                    
                    Process Size
                                                    
                            14 nm
                                                    
                    Architecture
                                                    
                            GCN 4.0
                                                    
                    TDP
                                                    
                            150W
                                                    
                    Memory Specifications
Memory Size
                                                    
                            4GB
                                                    
                    Memory Type
                                                    
                            GDDR5
                                                    
                    Memory Bus
                                                            
                                    ?
                                    
                                                    The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
                                
                            256bit
                                                    
                    Memory Clock
                                                    
                            1750MHz
                                                    
                    Bandwidth
                                                            
                                    ?
                                    
                                                    Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
                                
                            224.0 GB/s
                                                    
                    Theoretical Performance
Pixel Rate
                                                            
                                    ?
                                    
                                                    Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
                                
                            39.81 GPixel/s
                                                    
                    Texture Rate
                                                            
                                    ?
                                    
                                                    Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
                                
                            159.2 GTexel/s
                                                    
                    FP16 (half)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
                                
                            5.095 TFLOPS
                                                    
                    FP64 (double)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                
                            318.5 GFLOPS
                                                    
                    FP32 (float)
                                                            
                                    ?
                                    
                                                    An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
                                
                            4.894
                                                            TFlops
                                                    
                    Miscellaneous
Vulkan Version
                                                            
                                    ?
                                    
                                                    Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
                                
                            1.2
                                                    
                    OpenCL Version
                                                    
                            2.1
                                                    
                    OpenGL
                                                    
                            4.6
                                                    
                    DirectX
                                                    
                            12 (12_0)
                                                    
                    Power Connectors
                                                    
                            1x 6-pin
                                                    
                    ROPs
                                                            
                                    ?
                                    
                                                    The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
                                
                            32
                                                    
                    Shader Model
                                                    
                            6.4
                                                    
                    Suggested PSU
                                                    
                            450W
                                                    
                    Shadow of the Tomb Raider 2160p
                                                                18
                                Fps
                            
                            Shadow of the Tomb Raider 1440p
                                                                33
                                Fps
                            
                            Shadow of the Tomb Raider 1080p
                                                                49
                                Fps
                            
                            Battlefield 5 2160p
                                                                26
                                Fps
                            
                            Battlefield 5 1440p
                                                                50
                                Fps
                            
                            Battlefield 5 1080p
                                                                70
                                Fps
                            
                            GTA 5 2160p
                                                                31
                                Fps
                            
                            GTA 5 1440p
                                                                58
                                Fps
                            
                            GTA 5 1080p
                                                                104
                                Fps
                            
                            FP32 (float)
                                                                4.894
                                TFlops
                            
                            3DMark Time Spy
                                                                3874
                                
                            
                            Hashcat
                                                                161084
                                H/s
                            
                            Compared to Other GPU
										0%
									
								
										0%
									
								
										47%
									
								Better then 0% GPU over the past 3 years
								Better then 47% GPU
								SiliconCat Rating
										276
									
									
										Ranks 276 among Desktop GPU on our website
									
								
										539
									
									
										Ranks 539 among all GPU on our website
									
								
								Shadow of the Tomb Raider 2160p
							
															
															
															
															
															
													
								Shadow of the Tomb Raider 1440p
							
															
															
															
															
															
													
								Shadow of the Tomb Raider 1080p
							
															
															
															
															
															
													
								Battlefield 5 2160p
							
															
															
															
															
															
													
								Battlefield 5 1440p
							
															
															
															
															
															
													
								Battlefield 5 1080p
							
															
															
															
															
															
													
								GTA 5 2160p
							
															
															
															
															
															
													
								GTA 5 1440p
							
															
															
															
															
															
													
								GTA 5 1080p
							
															
															
															
															
															
													
								FP32 (float)
							
															
															
															
															
															
													
								3DMark Time Spy
							
															
															
															
															
															
													
								Hashcat