AMD Radeon RX 570X vs AMD Radeon RX 570

Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the AMD Radeon RX 570X and AMD Radeon RX 570 video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
AMD
AMD
Launch Date
April 2018
April 2017
Platform
Desktop
Desktop
Model Name
Radeon RX 570X
Radeon RX 570
Generation
Polaris
Polaris
Base Clock
1168MHz
1168MHz
Boost Clock
1244MHz
1244MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
2048
Transistors
5,700 million
5,700 million
Compute Units
32
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
128
L1 Cache
16 KB (per CU)
16 KB (per CU)
L2 Cache
2MB
2MB
Bus Interface
PCIe 3.0 x16
PCIe 3.0 x16
Foundry
GlobalFoundries
GlobalFoundries
Process Size
14 nm
14 nm
Architecture
GCN 4.0
GCN 4.0
TDP
150W
150W

Memory Specifications

Memory Size
8GB
4GB
Memory Type
GDDR5
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
256bit
Memory Clock
1750MHz
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s
224.0 GB/s

Display and Media

Outputs
1x DVI
1x HDMI 2.0b
3x DisplayPort 1.4a
1x DVI
1x HDMI 2.0b
3x DisplayPort 1.4a

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
39.81 GPixel/s
39.81 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
159.2 GTexel/s
159.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
5.095 TFLOPS
5.095 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
318.5 GFLOPS
318.5 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.093 TFlops
4.894 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
1.2
OpenCL Version
2.1
2.1
OpenGL
4.6
4.6
DirectX
12 (12_0)
12 (12_0)
Power Connectors
1x 6-pin
1x 6-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
32
Shader Model
6.4
6.4
Suggested PSU
450W
450W

Advantages

AMD Radeon RX 570X
Radeon RX 570X
  • Larger Memory Size: 8GB (8GB vs 4GB)
  • Newer Launch Date: April 2018 (April 2018 vs April 2017)

FP32 (float)

Radeon RX 570X
+4% 5.093 TFlops
Radeon RX 570
4.894 TFlops

SiliconCat Rating

283
Ranks 283 among Desktop GPU on our website
542
Ranks 542 among all GPU on our website
292
Ranks 292 among Desktop GPU on our website
564
Ranks 564 among all GPU on our website
Radeon RX 570X
Radeon RX 570

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