Top 500

Intel Arc A550M

Intel Arc A550M

Intel Arc A550M is a Mobile video accelerator from Intel. It began to be released in January 2022. The GPU has a boost frequency of 900MHz. It also has a memory frequency of 1750MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Mobile GPU: 132

Basic

Label Name
Intel
Platform
Mobile
Launch Date
January 2022
Model Name
Arc A550M
Generation
Alchemist
Base Clock
300MHz
Boost Clock
900MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
Transistors
21,700 million
RT Cores
16
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
L2 Cache
8MB
Bus Interface
PCIe 4.0 x16
Foundry
TSMC
Process Size
6 nm
Architecture
Generation 12.7
TDP
60W

Memory Specifications

Memory Size
8GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
57.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
115.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.373 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.612 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.6

FP32 (float)

3.612 TFlops

3DMark Time Spy

5182

Blender

847

Compared to Other GPU

0%
8%
52%
Better then 0% GPU over the past year
Better then 8% GPU over the past 3 years
Better then 52% GPU

SiliconCat Rating

132
Ranks 132 among Mobile GPU on our website
581
Ranks 581 among all GPU on our website
FP32 (float)
GeForce GTX 1060 3 GB GP104
NVIDIA, December 2016
3.934 TFlops
GeForce GTX 1060 3 GB
NVIDIA, August 2016
3.779 TFlops
Arc A550M
Intel, January 2022
3.612 TFlops
FirePro S7150 x2
AMD, February 2016
3.431 TFlops
Quadro T2000 Max Q
NVIDIA, May 2019
3.316 TFlops
3DMark Time Spy
RTX A4500 Mobile
NVIDIA, March 2022
9388
Arc A730M
Intel, January 2022
7462
Arc A550M
Intel, January 2022
5182
Radeon RX 570
AMD, April 2017
3874
Radeon 780M
AMD, January 2023
2755
Blender
3771
Quadro RTX 4000 Max Q
NVIDIA, May 2019
1878
Arc A550M
Intel, January 2022
847
GeForce GTX 1060 6 GB GDDR5X
NVIDIA, October 2018
377
GeForce GTX 965M
NVIDIA, January 2016
136

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