Intel Arc A550M vs AMD Radeon Vega 6

Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the Intel Arc A550M and AMD Radeon Vega 6 video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
Intel
AMD
Launch Date
January 2022
April 2021
Platform
Mobile
Integrated
Model Name
Arc A550M
Radeon Vega 6
Generation
Alchemist
Cezanne
Base Clock
300MHz
300MHz
Boost Clock
900MHz
1700MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
384
Transistors
21,700 million
9,800 million
RT Cores
16
-
Compute Units
-
6
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
24
L2 Cache
8MB
-
Bus Interface
PCIe 4.0 x16
IGP
Foundry
TSMC
TSMC
Process Size
6 nm
7 nm
Architecture
Generation 12.7
GCN 5.1
TDP
60W
45W

Memory Specifications

Memory Size
8GB
System Shared
Memory Type
GDDR6
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
System Shared
Memory Clock
1750MHz
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s
System Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
57.60 GPixel/s
13.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
115.2 GTexel/s
40.80 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.373 TFLOPS
2.611 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
-
81.60 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.612 TFlops
1.358 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.2
OpenCL Version
3.0
2.1
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 (12_1)
Power Connectors
-
None
Shader Model
6.6
6.4
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
8

Advantages

Intel Arc A550M
Arc A550M
  • More Shading Units: 2048 (2048 vs 384)
  • Larger Memory Size: 8GB (8GB vs System Shared)
  • Higher Bandwidth: 224.0 GB/s (224.0 GB/s vs System Dependent)
  • Newer Launch Date: January 2022 (January 2022 vs April 2021)
AMD Radeon Vega 6
Radeon Vega 6
  • Higher Boost Clock: 1700MHz (900MHz vs 1700MHz)

FP32 (float)

Arc A550M
+166% 3.612 TFlops
Radeon Vega 6
1.358 TFlops

3DMark Time Spy

Arc A550M
+531% 5182
Radeon Vega 6
821

SiliconCat Rating

132
Ranks 132 among Mobile GPU on our website
581
Ranks 581 among all GPU on our website
911
Ranks 911 among all GPU on our website
Arc A550M
Radeon Vega 6

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