AMD Radeon Vega 6 vs NVIDIA GeForce RTX 2050 Mobile

Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the AMD Radeon Vega 6 and NVIDIA GeForce RTX 2050 Mobile video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
AMD
NVIDIA
Launch Date
April 2021
December 2021
Platform
Integrated
Mobile
Model Name
Radeon Vega 6
GeForce RTX 2050 Mobile
Generation
Cezanne
GeForce 20 Mobile
Base Clock
300MHz
1185MHz
Boost Clock
1700MHz
1477MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
384
2048
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
16
Transistors
9,800 million
Unknown
RT Cores
-
32
Compute Units
6
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
64
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
24
64
L1 Cache
-
64 KB (per SM)
L2 Cache
-
2MB
Bus Interface
IGP
PCIe 3.0 x8
Foundry
TSMC
Samsung
Process Size
7 nm
8 nm
Architecture
GCN 5.1
Ampere
TDP
45W
45W

Memory Specifications

Memory Size
System Shared
4GB
Memory Type
System Shared
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
64bit
Memory Clock
SystemShared
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
112.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
13.60 GPixel/s
47.26 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
40.80 GTexel/s
94.53 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
2.611 TFLOPS
12.10 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
81.60 GFLOPS
189.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.358 TFlops
6.048 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
1.3
OpenCL Version
2.1
3.0
OpenGL
4.6
4.6
CUDA
-
8.6
DirectX
12 (12_1)
12 Ultimate (12_2)
Power Connectors
None
1x 6-pin
Shader Model
6.4
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8
32

Advantages

AMD Radeon Vega 6
Radeon Vega 6
  • Higher Boost Clock: 1700MHz (1700MHz vs 1477MHz)
NVIDIA GeForce RTX 2050 Mobile
GeForce RTX 2050 Mobile
  • More Shading Units: 2048 (384 vs 2048)
  • Larger Memory Size: 4GB (System Shared vs 4GB)
  • Higher Bandwidth: 112.0 GB/s (System Dependent vs 112.0 GB/s)
  • Newer Launch Date: December 2021 (April 2021 vs December 2021)

FP32 (float)

Radeon Vega 6
1.358 TFlops
GeForce RTX 2050 Mobile
+345% 6.048 TFlops

3DMark Time Spy

Radeon Vega 6
821
GeForce RTX 2050 Mobile
+326% 3499

SiliconCat Rating

920
Ranks 920 among all GPU on our website
80
Ranks 80 among Mobile GPU on our website
413
Ranks 413 among all GPU on our website
Radeon Vega 6
GeForce RTX 2050 Mobile

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