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NVIDIA GeForce RTX 2050 Mobile

NVIDIA GeForce RTX 2050 Mobile

NVIDIA GeForce RTX 2050 Mobile is a Mobile video accelerator from NVIDIA. It began to be released in December 2021. The GPU has a boost frequency of 1477MHz. It also has a memory frequency of 1750MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Mobile GPU: 74

Basic

Label Name
NVIDIA
Platform
Mobile
Launch Date
December 2021
Model Name
GeForce RTX 2050 Mobile
Generation
GeForce 20 Mobile
Base Clock
1185MHz
Boost Clock
1477MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
16
Transistors
Unknown
RT Cores
32
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
64
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
L1 Cache
64 KB (per SM)
L2 Cache
2MB
Bus Interface
PCIe 3.0 x8
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere
TDP
45W

Memory Specifications

Memory Size
4GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
47.26 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
94.53 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.10 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
189.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.048 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
1x 6-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Shader Model
6.6

GTA 5 2160p

39 Fps

GTA 5 1440p

39 Fps

GTA 5 1080p

88 Fps

FP32 (float)

6.048 TFlops

3DMark Time Spy

3499

Blender

811

OctaneBench

63

Compared to Other GPU

25%
34%
73%
Better then 25% GPU over the past year
Better then 34% GPU over the past 3 years
Better then 73% GPU

SiliconCat Rating

74
Ranks 74 among Mobile GPU on our website
404
Ranks 404 among all GPU on our website
GTA 5 2160p
GeForce RTX 3090 Ti
NVIDIA, January 2022
146 Fps
GeForce RTX 4060
NVIDIA, May 2023
92 Fps
GeForce RTX 3060 Ti GDDR6X
NVIDIA, October 2022
69 Fps
GeForce GTX 1080
NVIDIA, May 2016
55 Fps
GeForce RTX 2050 Mobile
NVIDIA, December 2021
39 Fps
GTA 5 1440p
GeForce RTX 3080 Ti
NVIDIA, May 2021
153 Fps
GeForce RTX 3070
NVIDIA, September 2020
103 Fps
GeForce RTX 3060
NVIDIA, January 2021
82 Fps
GeForce RTX 4050 Mobile
NVIDIA, January 2023
63 Fps
GeForce RTX 2050 Mobile
NVIDIA, December 2021
39 Fps
GTA 5 1080p
GeForce RTX 3090
NVIDIA, September 2020
213 Fps
GeForce RTX 3080 12 GB
NVIDIA, January 2022
175 Fps
GeForce GTX 1080 Ti
NVIDIA, March 2017
157 Fps
GeForce RTX 3060
NVIDIA, January 2021
136 Fps
GeForce RTX 2050 Mobile
NVIDIA, December 2021
88 Fps
FP32 (float)
6.571 TFlops
GeForce RTX 2060
NVIDIA, January 2019
6.321 TFlops
GeForce RTX 2050 Mobile
NVIDIA, December 2021
6.048 TFlops
Xbox One X GPU
AMD, November 2017
5.764 TFlops
5.612 TFlops
3DMark Time Spy
GeForce RTX 2070 Max Q
NVIDIA, January 2019
6632
Radeon R9 FURY
AMD, July 2015
4681
GeForce RTX 2050 Mobile
NVIDIA, December 2021
3499
GeForce GTX 1050 Ti Mobile
NVIDIA, January 2017
2250
T400
NVIDIA, May 2021
1420
Blender
Radeon RX 7900 XT
AMD, November 2022
3618
GeForce RTX 2050 Mobile
NVIDIA, December 2021
811
Radeon RX 5700M
AMD, March 2020
354
Quadro M1000M
NVIDIA, August 2015
126
OctaneBench
GeForce RTX 4050 Mobile
NVIDIA, January 2023
254
P104 100
NVIDIA, December 2017
124
GeForce RTX 2050 Mobile
NVIDIA, December 2021
63
GeForce GTX 1080 Max Q
NVIDIA, June 2017
10

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