NVIDIA GeForce RTX 4050 Mobile vs NVIDIA GeForce RTX 2050 Mobile

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the NVIDIA GeForce RTX 4050 Mobile and NVIDIA GeForce RTX 2050 Mobile video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
NVIDIA
NVIDIA
Launch Date
January 2023
December 2021
Platform
Mobile
Mobile
Model Name
GeForce RTX 4050 Mobile
GeForce RTX 2050 Mobile
Generation
GeForce 40 Mobile
GeForce 20 Mobile
Base Clock
1455MHz
1185MHz
Boost Clock
1755MHz
1477MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
2048
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
20
16
Transistors
Unknown
Unknown
RT Cores
20
32
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
80
64
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
64
L1 Cache
128 KB (per SM)
64 KB (per SM)
L2 Cache
12MB
2MB
Bus Interface
PCIe 4.0 x16
PCIe 3.0 x8
Foundry
TSMC
Samsung
Process Size
5 nm
8 nm
Architecture
Ada Lovelace
Ampere
TDP
50W
45W

Memory Specifications

Memory Size
6GB
4GB
Memory Type
GDDR6
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
96bit
64bit
Memory Clock
2000MHz
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s
112.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
84.24 GPixel/s
47.26 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
140.4 GTexel/s
94.53 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.986 TFLOPS
12.10 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
140.4 GFLOPS
189.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
9.165 TFlops
6.048 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
3.0
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
CUDA
8.9
8.6
Power Connectors
None
1x 6-pin
Shader Model
6.7
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
32

Advantages

NVIDIA GeForce RTX 4050 Mobile
GeForce RTX 4050 Mobile
  • Higher Boost Clock: 1755MHz (1755MHz vs 1477MHz)
  • More Shading Units: 2560 (2560 vs 2048)
  • Larger Memory Size: 6GB (6GB vs 4GB)
  • Higher Bandwidth: 192.0 GB/s (192.0 GB/s vs 112.0 GB/s)
  • Newer Launch Date: January 2023 (January 2023 vs December 2021)

GTA 5 2160p

GeForce RTX 4050 Mobile
+67% 65 Fps
GeForce RTX 2050 Mobile
39 Fps

GTA 5 1440p

GeForce RTX 4050 Mobile
+62% 63 Fps
GeForce RTX 2050 Mobile
39 Fps

GTA 5 1080p

GeForce RTX 4050 Mobile
+94% 171 Fps
GeForce RTX 2050 Mobile
88 Fps

FP32 (float)

GeForce RTX 4050 Mobile
+52% 9.165 TFlops
GeForce RTX 2050 Mobile
6.048 TFlops

3DMark Time Spy

GeForce RTX 4050 Mobile
+137% 8279
GeForce RTX 2050 Mobile
3499

Blender

GeForce RTX 4050 Mobile
+249% 2828
GeForce RTX 2050 Mobile
811

OctaneBench

GeForce RTX 4050 Mobile
+303% 254
GeForce RTX 2050 Mobile
63

SiliconCat Rating

49
Ranks 49 among Mobile GPU on our website
309
Ranks 309 among all GPU on our website
74
Ranks 74 among Mobile GPU on our website
404
Ranks 404 among all GPU on our website
GeForce RTX 4050 Mobile
GeForce RTX 2050 Mobile

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