Top 500

AMD Radeon R9 M295X

AMD Radeon R9 M295X
AMD Radeon R9 M295X is a Mobile video accelerator from AMD. It began to be released in November 2014. It also has a memory frequency of 1250MHz. Its characteristics, as well as benchmark results, are presented in more detail below.
Top Mobile GPU: 161

Basic

Label Name
AMD
Platform
Mobile
Launch Date
November 2014
Model Name
Radeon R9 M295X
Generation
Crystal System
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
Transistors
5,000 million
Compute Units
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
L1 Cache
16 KB (per CU)
L2 Cache
512KB
Bus Interface
MXM-B (3.0)
Foundry
TSMC
Process Size
28 nm
Architecture
GCN 3.0
TDP
250W

Memory Specifications

Memory Size
4GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.0 GB/s

Display and Media

Outputs
No outputs

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
23.14 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
92.54 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
2.961 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
185.1 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.019 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.0
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Shader Model
6.3

FP32 (float)

3.019 TFlops

Vulkan

29028

OpenCL

22818

Compared to Other GPU

0%
0%
44%
Better then 0% GPU over the past year
Better then 0% GPU over the past 3 years
Better then 44% GPU

SiliconCat Rating

161
Ranks 161 among Mobile GPU on our website
719
Ranks 719 among all GPU on our website
FP32 (float)
Arc A370M
Intel, March 2022
3.237 TFlops
GeForce GTX 690
NVIDIA, May 2012
3.129 TFlops
Radeon R9 M295X
AMD, November 2014
3.019 TFlops
GeForce GTX 760 OEM
NVIDIA, November 2016
2.926 TFlops
2.774 TFlops
Vulkan
GeForce GTX 1080 Ti
NVIDIA, March 2017
83205
GeForce RTX 3050 OEM
NVIDIA, January 2022
55601
Radeon Pro 5300
AMD, August 2020
34493
Radeon R9 M295X
AMD, November 2014
29028
GeForce 940M
NVIDIA, March 2015
5522
OpenCL
GeForce GTX 1660
NVIDIA, March 2019
59526
T1000
NVIDIA, May 2021
37494
Radeon R9 M295X
AMD, November 2014
22818
GeForce GTX 750 Ti
NVIDIA, February 2014
11854
Radeon Graphics 2-Core
Intel, September 2022
6167