Top 500

NVIDIA GeForce GTX 770

NVIDIA GeForce GTX 770
NVIDIA GeForce GTX 770 is a Desktop video accelerator from NVIDIA. It began to be released in May 2013. The GPU has a boost frequency of 1085MHz. It also has a memory frequency of 1753MHz. Its characteristics, as well as benchmark results, are presented in more detail below.
Top Desktop GPU: 351

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
May 2013
Model Name
GeForce GTX 770
Generation
GeForce 700
Base Clock
1046MHz
Boost Clock
1085MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
Transistors
3,540 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
L1 Cache
16 KB (per SMX)
L2 Cache
512KB
Bus Interface
PCIe 3.0 x16
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
TDP
230W

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1753MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.4 GB/s

Display and Media

Outputs
2x DVI
1x HDMI 1.4a
1x DisplayPort 1.2

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
34.72 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
138.9 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
138.9 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.266 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
CUDA
3.0
DirectX
12 (11_0)
Power Connectors
1x 6-pin + 1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Shader Model
5.1
Suggested PSU
550W

FP32 (float)

3.266 TFlops

3DMark Time Spy

2135

Blender

202

OctaneBench

39

Vulkan

18717

OpenCL

17489

Hashcat

63227 H/s

Compared to Other GPU

0%
0%
35%
Better then 0% GPU over the past year
Better then 0% GPU over the past 3 years
Better then 35% GPU

SiliconCat Rating

351
Ranks 351 among Desktop GPU on our website
696
Ranks 696 among all GPU on our website
FP32 (float)
FirePro S10000
AMD, November 2012
3.473 TFlops
Radeon Pro 5300M
AMD, November 2019
3.33 TFlops
GeForce GTX 770
NVIDIA, May 2013
3.266 TFlops
FirePro W7100
AMD, August 2014
3.167 TFlops
Quadro P3000 Mobile
NVIDIA, January 2017
3.048 TFlops
3DMark Time Spy
Radeon R9 FURY
AMD, July 2015
4681
Radeon R9 290
AMD, November 2013
3692
Radeon 680M
AMD, January 2022
2351
GeForce GTX 770
NVIDIA, May 2013
2135
Radeon Vega 3
Intel, January 2018
371.8
Blender
Radeon RX 6800M
AMD, May 2021
1424
GeForce RTX 2050 Mobile
NVIDIA, December 2021
811
Radeon RX 6500M
AMD, January 2022
399.91
GeForce GTX 770
NVIDIA, May 2013
202
GeForce GT 1030
NVIDIA, May 2017
44.68
OctaneBench
GeForce RTX 3060 Mobile
NVIDIA, January 2021
279
P104 100
NVIDIA, December 2017
124
RTX A500 Mobile
NVIDIA, March 2022
70
GeForce GTX 770
NVIDIA, May 2013
39
GeForce GTX 1080 Max Q
NVIDIA, June 2017
10
Vulkan
GeForce GTX 1080 Ti
NVIDIA, March 2017
83205
GeForce RTX 3050 OEM
NVIDIA, January 2022
55601
Radeon Pro 5300
AMD, August 2020
34493
GeForce GTX 770
NVIDIA, May 2013
18717
GeForce 940M
NVIDIA, March 2015
5522
OpenCL
GeForce GTX 1070 Ti
NVIDIA, November 2017
51251
P106 100
NVIDIA, June 2017
34533
GeForce GTX 970M
NVIDIA, October 2014
18130
GeForce GTX 770
NVIDIA, May 2013
17489
Radeon HD 5750
ATI, October 2009
884
Hashcat
Radeon RX 460
AMD, August 2016
66609 H/s
GeForce GTX 750 Ti
NVIDIA, February 2014
65496 H/s
GeForce GTX 770
NVIDIA, May 2013
63227 H/s
GeForce GTX 960M
NVIDIA, March 2015
62554 H/s
GeForce GTX 860M
NVIDIA, January 2014
59644 H/s