Top 500

AMD Radeon RX 460

AMD Radeon RX 460

AMD Radeon RX 460 is a Desktop video accelerator from AMD. It began to be released in August 2016. The GPU has a boost frequency of 1200MHz. It also has a memory frequency of 1750MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 359

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2016
Model Name
Radeon RX 460
Generation
Arctic Islands
Base Clock
1090MHz
Boost Clock
1200MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
Transistors
3,000 million
Compute Units
14
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
L1 Cache
16 KB (per CU)
L2 Cache
1024KB
Bus Interface
PCIe 3.0 x8
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 4.0
TDP
75W

Memory Specifications

Memory Size
2GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
19.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
67.20 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
2.150 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
134.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.149 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_0)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Shader Model
6.4
Suggested PSU
250W

Shadow of the Tomb Raider 2160p

3 Fps

Shadow of the Tomb Raider 1440p

12 Fps

Shadow of the Tomb Raider 1080p

22 Fps

FP32 (float)

2.149 TFlops

3DMark Time Spy

1797

Compared to Other GPU

0%
1%
25%
Better then 0% GPU over the past year
Better then 1% GPU over the past 3 years
Better then 25% GPU

SiliconCat Rating

359
Ranks 359 among Desktop GPU on our website
755
Ranks 755 among all GPU on our website
Shadow of the Tomb Raider 2160p
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39 Fps
RTX A2000
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26 Fps
GeForce GTX 970
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15 Fps
Radeon RX 460
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3 Fps
Shadow of the Tomb Raider 1440p
GeForce RTX 4060 Mobile
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96 Fps
Radeon RX 6600 XT
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75 Fps
RTX A2000 12 GB
NVIDIA, November 2021
54 Fps
GeForce GTX 1060 6 GB
NVIDIA, July 2016
33 Fps
Radeon RX 460
AMD, August 2016
12 Fps
Shadow of the Tomb Raider 1080p
GeForce RTX 3070
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139 Fps
Arc A770
Intel, October 2022
109 Fps
GeForce GTX 1070
NVIDIA, June 2016
79 Fps
Radeon RX 6500 XT
AMD, January 2022
46 Fps
Radeon RX 460
AMD, August 2016
22 Fps
FP32 (float)
FirePro D500
AMD, January 2014
2.227 TFlops
Radeon E9260 MXM
AMD, September 2016
2.193 TFlops
Radeon RX 460
AMD, August 2016
2.149 TFlops
Radeon Vega 11
AMD, September 2019
2.05 TFlops
FirePro V7800P
ATI, May 2011
2.016 TFlops
3DMark Time Spy
Arc A550M
Intel, January 2022
5182
Radeon RX 570
AMD, April 2017
3874
Radeon 780M
AMD, January 2023
2755
Radeon RX 460
AMD, August 2016
1797
GeForce GT 1030 DDR4
NVIDIA, March 2018
635