Top 100

AMD Radeon RX 5600M

AMD Radeon RX 5600M

AMD Radeon RX 5600M is a Mobile video accelerator from AMD. It began to be released in July 2020. The GPU has a boost frequency of 1265MHz. It also has a memory frequency of 1500MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Mobile GPU: 77

Basic

Label Name
AMD
Platform
Mobile
Launch Date
July 2020
Model Name
Radeon RX 5600M
Generation
Mobility Radeon
Base Clock
1035MHz
Boost Clock
1265MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
Transistors
10,300 million
Compute Units
36
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
144
L2 Cache
3MB
Bus Interface
PCIe 4.0 x16
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0
TDP
150W

Memory Specifications

Memory Size
6GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
80.96 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
182.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
11.66 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
364.3 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
5.827 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.5

FP32 (float)

5.827 TFlops

3DMark Time Spy

6293

Blender

684

Vulkan

51831

OpenCL

57633

Compared to Other GPU

33%
34%
72%
Better then 33% GPU over the past year
Better then 34% GPU over the past 3 years
Better then 72% GPU

SiliconCat Rating

77
Ranks 77 among Mobile GPU on our website
413
Ranks 413 among all GPU on our website
FP32 (float)
Radeon RX 590 GME
AMD, March 2020
6.357 TFlops
RTX A1000 Mobile 6 GB
NVIDIA, March 2022
6.074 TFlops
Radeon RX 5600M
AMD, July 2020
5.827 TFlops
5.612 TFlops
3DMark Time Spy
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10621
8376
Radeon RX 5600M
AMD, July 2020
6293
Radeon Pro 5300
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4558
GeForce GTX 1650
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3451
Blender
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3349
Radeon Pro W6800X
AMD, August 2021
1537
Radeon RX 5600M
AMD, July 2020
684
GeForce GTX 780
NVIDIA, May 2013
329
GeForce GTX 860M OEM
NVIDIA, February 2015
107
Vulkan
GeForce RTX 3070
NVIDIA, September 2020
117697
Radeon RX 6800S
AMD, January 2022
79806
Radeon RX 5600M
AMD, July 2020
51831
FirePro W7100
AMD, August 2014
27256
Radeon Pro 450
AMD, October 2016
10525
OpenCL
Radeon Pro W6800X Duo
AMD, August 2021
113306
Radeon RX 5600M
AMD, July 2020
57633
Radeon RX 580 2048SP
AMD, October 2018
34827
GeForce GTX 770
NVIDIA, May 2013
17489