NVIDIA RTX A2000 12 GB

NVIDIA RTX A2000 12 GB

NVIDIA RTX A2000 12 GB is a Professional video accelerator from NVIDIA. It began to be released in November 2021. The GPU has a boost frequency of 1200MHz. It also has a memory frequency of 1500MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Basic

Label Name
NVIDIA
Platform
Professional
Launch Date
November 2021
Model Name
RTX A2000 12 GB
Generation
Quadro
Base Clock
562MHz
Boost Clock
1200MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3328
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
26
Transistors
12,000 million
RT Cores
26
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
104
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
104
L1 Cache
128 KB (per SM)
L2 Cache
3MB
Bus Interface
PCIe 4.0 x16
Foundry
Samsung
Process Size
8 nm
Architecture
Ampere
TDP
70W

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
57.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
124.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.987 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
124.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.147 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
8.6
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Shader Model
6.6
Suggested PSU
250W

Shadow of the Tomb Raider 2160p

24 Fps

Shadow of the Tomb Raider 1440p

54 Fps

Shadow of the Tomb Raider 1080p

71 Fps

FP32 (float)

8.147 TFlops

3DMark Time Spy

5780

Blender

2063

OctaneBench

239

Compared to Other GPU

SiliconCat Rating

348
Ranks 348 among all GPU on our website
Shadow of the Tomb Raider 2160p
GeForce RTX 2080 SUPER
NVIDIA, July 2019
47 Fps
Radeon RX 6600 XT
AMD, July 2021
39 Fps
RTX A2000
NVIDIA, August 2021
26 Fps
RTX A2000 12 GB
NVIDIA, November 2021
24 Fps
GeForce GT 1030
NVIDIA, May 2017
1 Fps
Shadow of the Tomb Raider 1440p
GeForce RTX 4060 Mobile
NVIDIA, January 2023
96 Fps
Radeon RX 6600 XT
AMD, July 2021
75 Fps
RTX A2000 12 GB
NVIDIA, November 2021
54 Fps
GeForce GTX 1060 6 GB
NVIDIA, July 2016
33 Fps
GeForce GT 1030 DDR4
NVIDIA, March 2018
7 Fps
Shadow of the Tomb Raider 1080p
GeForce RTX 3070
NVIDIA, September 2020
139 Fps
Arc A770
Intel, October 2022
109 Fps
GeForce GTX 1070
NVIDIA, June 2016
79 Fps
RTX A2000 12 GB
NVIDIA, November 2021
71 Fps
GeForce GT 1030 DDR4
NVIDIA, March 2018
12 Fps
FP32 (float)
Radeon RX 6800S
AMD, January 2022
8.773 TFlops
P104 101
NVIDIA, January 2018
8.445 TFlops
RTX A2000 12 GB
NVIDIA, November 2021
8.147 TFlops
Quadro P5200 Max Q
NVIDIA, February 2018
7.715 TFlops
Radeon RX 5600 XT
AMD, January 2020
7.332 TFlops
3DMark Time Spy
GeForce GTX 1080 Ti
NVIDIA, March 2017
9876
GeForce RTX 2080 Max Q
NVIDIA, January 2019
7809
RTX A2000 12 GB
NVIDIA, November 2021
5780
Radeon R9 390X
AMD, June 2015
4244
GeForce GTX 1650 Max Q
NVIDIA, April 2020
3060
Blender
GeForce RTX 4090
NVIDIA, September 2022
12577
2912
RTX A2000 12 GB
NVIDIA, November 2021
2063
Tesla M40 24 GB
NVIDIA, November 2015
589
Tesla K80
NVIDIA, November 2014
258
OctaneBench
GeForce RTX 4090
NVIDIA, September 2022
1341
RTX A4000
NVIDIA, April 2021
350
RTX A2000 12 GB
NVIDIA, November 2021
239
GeForce GTX 780
NVIDIA, May 2013
88
T550 Mobile
NVIDIA, May 2022
47