Top 50

NVIDIA GeForce RTX 5080

NVIDIA GeForce RTX 5080
NVIDIA GeForce RTX 5080 is a Desktop video accelerator from NVIDIA. It began to be released in January 2025. The GPU has a boost frequency of 2520 MHz. It also has a memory frequency of 2500 MHz. Its characteristics, as well as benchmark results, are presented in more detail below.
New this year
Top Desktop GPU: 35

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
January 2025
Model Name
GeForce RTX 5080
Generation
GeForce 50
Base Clock
2235 MHz
Boost Clock
2520 MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
10752
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
84
Transistors
Unknown
RT Cores
84
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
336
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
336
L1 Cache
128 KB (per SM)
L2 Cache
64 MB
Bus Interface
PCIe 5.0 x16
Foundry
TSMC
Architecture
Blackwell 2.0
TDP
350W

Memory Specifications

Memory Size
16GB
Memory Type
GDDR7
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2500 MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
160.0GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
322.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
846.7 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
54.19 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
846.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
54.732 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 Ultimate (12_2)
CUDA
9.1
Power Connectors
1x 16-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
128
Shader Model
6.7
Suggested PSU
750 W

FP32 (float)

54.732 TFlops

Blender

9154.41

Vulkan

260990

OpenCL

260803

Compared to Other GPU

66%
72%
93%
Better then 66% GPU over the past year
Better then 72% GPU over the past 3 years
Better then 93% GPU

SiliconCat Rating

35
Ranks 35 among Desktop GPU on our website
48
Ranks 48 among all GPU on our website
FP32 (float)
RTX PRO 5000 Blackwell
NVIDIA, March 2025
72.953 TFlops
63.214 TFlops
GeForce RTX 5080
NVIDIA, January 2025
54.732 TFlops
GeForce RTX 4080 16 GB
NVIDIA, September 2022
49.71 TFlops
Radeon PRO W7800
AMD, April 2023
45.671 TFlops
Blender
GeForce RTX 5090
NVIDIA, January 2025
14728.8
GeForce RTX 5080
NVIDIA, January 2025
9154.41
2085
Radeon 8060S
AMD, January 2025
1224.91
P104 100
NVIDIA, December 2017
600
Vulkan
GeForce RTX 5090 D
NVIDIA, January 2025
382809
GeForce RTX 5080
NVIDIA, January 2025
260990
Radeon VII
AMD, February 2019
91792
GeForce GTX 1660 Ti
NVIDIA, February 2019
61425
GeForce GTX 1650
NVIDIA, April 2019
37482
OpenCL
GeForce RTX 5090 D
NVIDIA, January 2025
385013
GeForce RTX 5080
NVIDIA, January 2025
260803
GeForce RTX 3060 Ti
NVIDIA, December 2020
112550
Radeon RX 5700 XT
AMD, July 2019
77174
Radeon Pro 5700 XT
AMD, August 2020
59644