Top 500

AMD Radeon Pro 5700 XT

AMD Radeon Pro 5700 XT

AMD Radeon Pro 5700 XT is a Desktop video accelerator from AMD. It began to be released in August 2020. The GPU has a boost frequency of 1499MHz. It also has a memory frequency of 1500MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 175

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2020
Model Name
Radeon Pro 5700 XT
Generation
Radeon Pro Mac
Base Clock
1243MHz
Boost Clock
1499MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
Transistors
10,300 million
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
L2 Cache
4MB
Bus Interface
PCIe 4.0 x16
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0
TDP
130W

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
95.94 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
239.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
15.35 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
479.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.52 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.5
Suggested PSU
300W

FP32 (float)

7.52 TFlops

Blender

722

Vulkan

49804

OpenCL

59644

Compared to Other GPU

7%
15%
63%
Better then 7% GPU over the past year
Better then 15% GPU over the past 3 years
Better then 63% GPU

SiliconCat Rating

175
Ranks 175 among Desktop GPU on our website
352
Ranks 352 among all GPU on our website
FP32 (float)
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8.084 TFlops
Radeon Pro 5700 XT
AMD, August 2020
7.52 TFlops
CMP 40HX
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Radeon R9 FURY
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Blender
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3505
Radeon RX 6700 XT
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1566
Radeon Pro 5700 XT
AMD, August 2020
722
Quadro RTX 3000 Max Q
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341
Quadro M2000
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109
Vulkan
Radeon RX 6750 XT
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113016
Radeon RX 6700M
AMD, May 2021
79612
Radeon Pro 5700 XT
AMD, August 2020
49804
GeForce GTX 980M
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26002
GeForce GTX 650 Ti Boost
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9973
OpenCL
GeForce RTX 2080 SUPER
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119659
Radeon RX 7700S
AMD, January 2023
77320
Radeon Pro 5700 XT
AMD, August 2020
59644
Radeon Pro W6400
AMD, January 2022
35443
FirePro W7000
AMD, June 2012
18176