Top 500

NVIDIA GeForce GTX TITAN

NVIDIA GeForce GTX TITAN

NVIDIA GeForce GTX TITAN is a Desktop video accelerator from NVIDIA. It began to be released in February 2013. The GPU has a boost frequency of 876MHz. It also has a memory frequency of 1502MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 238

Basic

Label Name
NVIDIA
Platform
Desktop
Launch Date
February 2013
Model Name
GeForce GTX TITAN
Generation
GeForce 700
Base Clock
836MHz
Boost Clock
876MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2688
Transistors
7,080 million
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
224
L1 Cache
16 KB (per SMX)
L2 Cache
1536KB
Bus Interface
PCIe 3.0 x16
Foundry
TSMC
Process Size
28 nm
Architecture
Kepler
TDP
250W

Memory Specifications

Memory Size
6GB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
Memory Clock
1502MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.4 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
49.06 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
196.2 GTexel/s
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.570 TFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.707 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.1
OpenCL Version
3.0
OpenGL
4.6
DirectX
12 (11_0)
CUDA
3.5
Power Connectors
1x 6-pin + 1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
Shader Model
5.1
Suggested PSU
600W

FP32 (float)

4.707 TFlops

3DMark Time Spy

2958

Vulkan

26189

OpenCL

25034

Compared to Other GPU

0%
9%
50%
Better then 0% GPU over the past year
Better then 9% GPU over the past 3 years
Better then 50% GPU

SiliconCat Rating

238
Ranks 238 among Desktop GPU on our website
498
Ranks 498 among all GPU on our website
FP32 (float)
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GeForce GTX TITAN
NVIDIA, February 2013
4.707 TFlops
Radeon Pro 575
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4.324 TFlops
3DMark Time Spy
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5777
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4242
GeForce GTX TITAN
NVIDIA, February 2013
2958
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1879
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1059
Vulkan
Radeon PRO W7900
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99529
Radeon RX 5700 XT
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71147
Radeon RX 580 2048SP
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40716
GeForce GTX TITAN
NVIDIA, February 2013
26189
GeForce 940M
NVIDIA, March 2015
5522
OpenCL
Radeon RX 6600M
AMD, May 2021
64427
Quadro P4000
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42289
GeForce GTX TITAN
NVIDIA, February 2013
25034
GeForce MX350
NVIDIA, February 2020
12811
Quadro K4000
NVIDIA, March 2013
6816