AMD Radeon 8050S Graphics

AMD Radeon 8050S Graphics
AMD Radeon 8050S Graphics is a Integrated video accelerator from AMD. It began to be released in January 2025. The GPU has a boost frequency of 2800 MHz. It also has a memory frequency of LPDDR5x-8000. Its characteristics, as well as benchmark results, are presented in more detail below.

Basic

Label Name
AMD
Platform
Integrated
Launch Date
January 2025
Model Name
AMD Radeon 8050S Graphics
Generation
Radeon 8000S
Boost Clock
2800 MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
RT Cores
32
Compute Units
32
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
No
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
Bus Interface
Integrated
Foundry
TSMC
Process Size
4 nm
Architecture
RDNA 3.5

Memory Specifications

Memory Size
System Shared
Memory Type
System Shared LPDDR5x
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256-bit
Memory Clock
LPDDR5x-8000
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
256 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
179 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
358 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
22.94 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
358.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
11.47 TFlops

Miscellaneous

OpenCL Version
2.1
OpenGL
4.6
CUDA
No
DirectX
12
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.8

Shadow of the Tomb Raider 2160p

36 Fps

Shadow of the Tomb Raider 1440p

71 Fps

Shadow of the Tomb Raider 1080p

103 Fps

Cyberpunk 2077 2160p

14 Fps

Cyberpunk 2077 1440p

35 Fps

Cyberpunk 2077 1080p

61 Fps

FP32 (float)

11.47 TFlops

3DMark Time Spy

9171

Blender

1188.98

Vulkan

64265

OpenCL

66950

Compared to Other GPU

SiliconCat Rating

341
Ranks 341 among all GPU on our website
Shadow of the Tomb Raider 2160p
Radeon RX 6800 XT
AMD, October 2020
69 Fps
Radeon RX 6800M
AMD, May 2021
45 Fps
Radeon 8050S Graphics
AMD, January 2025
36 Fps
GeForce GTX 1070
NVIDIA, June 2016
25 Fps
GeForce GTX 1650 GDDR6
NVIDIA, April 2020
14 Fps
Shadow of the Tomb Raider 1440p
Radeon RX 6800 XT
AMD, October 2020
131 Fps
GeForce RTX 3060 Ti GDDR6X
NVIDIA, October 2022
86 Fps
Radeon 8050S Graphics
AMD, January 2025
71 Fps
GeForce GTX 1660 Ti
NVIDIA, February 2019
51 Fps
Radeon RX 6500 XT
AMD, January 2022
32 Fps
Shadow of the Tomb Raider 1080p
GeForce RTX 3080
NVIDIA, September 2020
185 Fps
GeForce RTX 3060 8 GB
NVIDIA, October 2022
129 Fps
Radeon 8050S Graphics
AMD, January 2025
103 Fps
Radeon RX 5500 XT
AMD, December 2019
74 Fps
GeForce GTX 1650 GDDR6
NVIDIA, April 2020
45 Fps
Cyberpunk 2077 2160p
GeForce RTX 2080 Ti
NVIDIA, September 2018
53 Fps
Radeon RX 6700 XT
AMD, March 2021
40 Fps
GeForce RTX 2060 SUPER
NVIDIA, July 2019
30 Fps
GeForce RTX 4060
NVIDIA, May 2023
18 Fps
Radeon 8050S Graphics
AMD, January 2025
14 Fps
Cyberpunk 2077 1440p
GeForce RTX 3070 Ti
NVIDIA, May 2021
66 Fps
Radeon RX 6700 XT
AMD, March 2021
49 Fps
GeForce RTX 3060 8 GB
NVIDIA, October 2022
37 Fps
Radeon 8050S Graphics
AMD, January 2025
35 Fps
Arc 130T
Intel, January 2025
11 Fps
Cyberpunk 2077 1080p
GeForce RTX 3080 Ti
NVIDIA, May 2021
112 Fps
GeForce RTX 4060
NVIDIA, May 2023
84 Fps
Radeon 8050S Graphics
AMD, January 2025
61 Fps
Radeon RX 6600
AMD, October 2021
49 Fps
Arc 130V
Intel, September 2024
24 Fps
FP32 (float)
RTX A3000 Mobile 12 GB
NVIDIA, March 2022
12.278 TFlops
Tesla P40
NVIDIA, September 2016
11.994 TFlops
Radeon 8050S Graphics
AMD, January 2025
11.47 TFlops
Radeon RX 6600 XT
AMD, July 2021
11.029 TFlops
Radeon Pro V320
AMD, June 2017
10.746 TFlops
3DMark Time Spy
Radeon RX 7700 XT
AMD, August 2023
16265
GeForce RTX 2080
NVIDIA, September 2018
11222
Radeon 8050S Graphics
AMD, January 2025
9171
GeForce GTX 1080
NVIDIA, May 2016
7247
Arc A550M
Intel, January 2022
5182
Blender
GeForce RTX 3070 Ti Mobile
NVIDIA, January 2022
3349
2012
Radeon 8050S Graphics
AMD, January 2025
1188.98
P104 100
NVIDIA, December 2017
600
Quadro RTX 3000 Max Q
NVIDIA, May 2019
341
Vulkan
GeForce RTX 3070 Ti
NVIDIA, May 2021
127663
Radeon VII
AMD, February 2019
91792
Radeon 8050S Graphics
AMD, January 2025
64265
Radeon RX 580 2048SP
AMD, October 2018
40716
GeForce GTX 960
NVIDIA, January 2015
20775
OpenCL
Radeon RX 7700 XT
AMD, August 2023
126692
GeForce RTX 2070
NVIDIA, October 2018
91174
Radeon 8050S Graphics
AMD, January 2025
66950
Radeon Pro 5600M
AMD, June 2020
48324
Quadro P2200
NVIDIA, June 2019
32972