Intel Arc 130T
Intel Arc 130T is a Integrated video accelerator from Intel. It began to be released in January 2025. The GPU has a boost frequency of 2.2 GHz. Its characteristics, as well as benchmark results, are presented in more detail below.
Basic
Label Name
Intel
Platform
Integrated
Launch Date
January 2025
GPU Lithography
TSMC N5P
Model Name
Intel Arc 130T GPU
Generation
Arc Graphics
Base Clock
300 MHz
Boost Clock
2.2 GHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
896
RT Cores
7
Compute Units
7 Xe-cores
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
56
L2 Cache
4 MB
Foundry
TSMC
Process Size
5 nm
Architecture
Xe+
Memory Specifications
Memory Type
System Shared
Display and Media
AV1 Encode/Decode
Yes
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
3840 x 2400 @ 120Hz
Max Resolution HDMI
4096 x 2304 @ 60Hz (HDMI 2.1 TMDS), 7680 x 4320 @ 60Hz (HDMI 2.1 FRL)
Number of Displays Supported
4
Outputs
eDP 1.4b, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
62 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
123 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.9
TFlops
AI Features
AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
GPU Peak TOPS (Int8)
63
Intel Deep Learning Boost on GPU
Yes
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
DirectX
DirectX 12.2
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
28
Shadow of the Tomb Raider 2160p
13
Fps
Shadow of the Tomb Raider 1440p
20
Fps
Shadow of the Tomb Raider 1080p
32
Fps
Cyberpunk 2077 2160p
5
Fps
Cyberpunk 2077 1440p
11
Fps
Cyberpunk 2077 1080p
16
Fps
FP32 (float)
3.9
TFlops
3DMark Time Spy
2378
Blender
640.3
Vulkan
31178
OpenCL
33794
Compared to Other GPU
SiliconCat Rating
647
Ranks 647 among all GPU on our website
Shadow of the Tomb Raider 2160p
Shadow of the Tomb Raider 1440p
Shadow of the Tomb Raider 1080p
Cyberpunk 2077 2160p
Cyberpunk 2077 1440p
Cyberpunk 2077 1080p
FP32 (float)
3DMark Time Spy
Blender
Vulkan
OpenCL