Intel Arc 140V
Intel Arc 140V is a Integrated video accelerator from Intel. It began to be released in July 2024. The GPU has a boost frequency of 2.05 GHz. Its characteristics, as well as benchmark results, are presented in more detail below.
Basic
Label Name
Intel
Platform
Integrated
Launch Date
July 2024
Model Name
Intel Arc 140V GPU
Generation
Arc Graphics
Base Clock
400 MHz
Boost Clock
2.05 GHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1024
RT Cores
8
Compute Units
8 Xe-cores
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
L2 Cache
8 MB
Foundry
TSMC
Process Size
3 nm
Architecture
Xe2-LPG
Memory Specifications
Memory Type
System Shared
Display and Media
AV1 Encode/Decode
Yes
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
H.266 VVC Hardware Encode/Decode
Decode Only
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
3840 x 2400 @ 120Hz
Max Resolution HDMI
4096 x 2304 @ 60Hz (HDMI 2.1 TMDS), 7680 x 4320 @ 60Hz (HDMI 2.1 FRL)
Number of Displays Supported
3
Outputs
eDP 1.5, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
65.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
131.2 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
4.2
TFlops
AI Features
AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU, WebNN
GPU Peak TOPS (Int8)
67
Intel Deep Learning Boost on GPU
Yes
Miscellaneous
OpenCL Version
3.0
OpenGL
4.6
DirectX
DirectX 12.2
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
Cyberpunk 2077 2160p
8.9
Fps
Cyberpunk 2077 1440p
13.7
Fps
Cyberpunk 2077 1080p
26.9
Fps
FP32 (float)
4.2
TFlops
3DMark Time Spy
4062
Blender
561.03
Vulkan
33763
OpenCL
29666
Compared to Other GPU
SiliconCat Rating
617
Ranks 617 among all GPU on our website
Cyberpunk 2077 2160p
Cyberpunk 2077 1440p
Cyberpunk 2077 1080p
FP32 (float)
3DMark Time Spy
Blender
Vulkan
OpenCL