Intel Graphics 64EU (Arrow Lake-U)

Intel Graphics 64EU (Arrow Lake-U)
Intel Graphics 64EU (Arrow Lake-U) is a Integrated video accelerator from Intel. It began to be released in January 2025. The GPU has a boost frequency of 2000-2100 MHz. It also has a memory frequency of System Dependent. Its characteristics, as well as benchmark results, are presented in more detail below.

Basic

Label Name
Intel
Platform
Integrated
Launch Date
January 2025
Former Codename
Arrow Lake-U
GPU Lithography
TSMC N5
Model Name
Intel Graphics
Generation
Arrow Lake-U
Base Clock
300 MHz
Boost Clock
2000-2100 MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
RT Cores
4
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
L1 Cache
768 KB
Foundry
TSMC
Process Size
5 nm
Architecture
Xe-LPG

Memory Specifications

Memory Size
System Shared
Memory Type
DDR5 / LPDDR5X (System Shared)
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
Memory Clock
System Dependent
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent

Display and Media

AV1 Encode/Decode
Yes
DisplayPort Extensions
DisplayPort 2.1 UHBR20
H.264 Hardware Encode/Decode
Yes
H.265 HEVC Hardware Encode/Decode
Yes
HDMI Version
HDMI 2.1 FRL
Intel Quick Sync Video
Yes
Max Resolution DP
7680 x 4320 @ 60Hz
Max Resolution eDP
3840 x 2400 @ 120Hz
Max Resolution HDMI
4096 x 2304 @ 60Hz (HDMI 2.1 TMDS); 7680 x 4320 @ 60Hz (HDMI 2.1 FRL)
Number of Displays Supported
4
Outputs
eDP 1.4b, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
32.0-33.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
64.0-67.2 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.1504 TFlops

AI Features

AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU
GPU Peak TOPS (Int8)
8 TOPS
Intel Deep Learning Boost on GPU
Yes
NPU TOPS
12 TOPS
Processor Overall TOPS
24 TOPS

Miscellaneous

Native PCIe Lanes
20
PCI Express Version
PCIe 4.0
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
3.0
OpenGL
4.6
CUDA
No
DirectX
12.2
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Shader Model
6.8

Cyberpunk 2077 1080p

17.5 Fps

FP32 (float)

2.1504 TFlops

3DMark Time Spy

2078

Vulkan

19149

OpenCL

17366

Compared to Other GPU

SiliconCat Rating

843
Ranks 843 among all GPU on our website
Cyberpunk 2077 1080p
Radeon RX 6800
AMD, October 2020
87 Fps
GeForce RTX 2080
NVIDIA, September 2018
66 Fps
GeForce RTX 2060 SUPER
NVIDIA, July 2019
54 Fps
GeForce RTX 3050 4 GB
NVIDIA, January 2022
41 Fps
Graphics 64EU (Arrow Lake-U)
Intel, January 2025
17.5 Fps
FP32 (float)
Radeon RX 560X Mobile
AMD, January 2019
2.236 TFlops
GeForce GTX 750 Ti OEM
NVIDIA, February 2014
2.194 TFlops
Graphics 64EU (Arrow Lake-U)
Intel, January 2025
2.1504 TFlops
Radeon HD 5850
ATI, September 2009
2.087 TFlops
GeForce GTX 660
NVIDIA, September 2012
2.021 TFlops
3DMark Time Spy
GeForce GTX 1060 6 GB
NVIDIA, July 2016
4099
GeForce GTX 1650 Max Q
NVIDIA, April 2020
3060
Graphics 64EU (Arrow Lake-U)
Intel, January 2025
2078
Iris Xe Graphics 96EU
Intel, January 2022
1298
Graphics 24EU (Twin Lake)
Intel, January 2025
430
Vulkan
Radeon Pro W5700
AMD, November 2019
62536
Radeon Pro 5500 XT
AMD, August 2020
39646
GeForce GTX 1630
NVIDIA, June 2022
23688
Graphics 64EU (Arrow Lake-U)
Intel, January 2025
19149
3553
OpenCL
Radeon Pro W5500
AMD, February 2020
45244
Arc 140V
Intel, July 2024
29666
Graphics 64EU (Arrow Lake-U)
Intel, January 2025
17366
FirePro M5100
AMD, October 2013
10692
Radeon Graphics 2-Core
Intel, September 2022
6167