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AMD Radeon RX 6800M

AMD Radeon RX 6800M

AMD Radeon RX 6800M is a Mobile video accelerator from AMD. It began to be released in May 2021. The GPU has a boost frequency of 2390MHz. It also has a memory frequency of 2000MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Mobile GPU: 38

Basic

Label Name
AMD
Platform
Mobile
Launch Date
May 2021
Model Name
Radeon RX 6800M
Generation
Mobility Radeon
Base Clock
2116MHz
Boost Clock
2390MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
Transistors
17,200 million
RT Cores
40
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
L1 Cache
128 KB per Array
L2 Cache
3MB
Bus Interface
PCIe 4.0 x16
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0
TDP
145W

Memory Specifications

Memory Size
12GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
153.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
382.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
24.47 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
764.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.236 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.5

Shadow of the Tomb Raider 2160p

45 Fps

Shadow of the Tomb Raider 1440p

82 Fps

Shadow of the Tomb Raider 1080p

108 Fps

GTA 5 2160p

80 Fps

GTA 5 1440p

84 Fps

GTA 5 1080p

145 Fps

FP32 (float)

12.236 TFlops

3DMark Time Spy

11457

Blender

1424

Vulkan

97530

OpenCL

87271

Compared to Other GPU

25%
57%
86%
Better then 25% GPU over the past year
Better then 57% GPU over the past 3 years
Better then 86% GPU

SiliconCat Rating

38
Ranks 38 among Mobile GPU on our website
255
Ranks 255 among all GPU on our website
Shadow of the Tomb Raider 2160p
GeForce RTX 4090
NVIDIA, September 2022
195 Fps
TITAN RTX
NVIDIA, December 2018
69 Fps
Radeon RX 6800M
AMD, May 2021
45 Fps
Radeon RX 6700M
AMD, May 2021
34 Fps
GeForce RTX 2060
NVIDIA, January 2019
24 Fps
Shadow of the Tomb Raider 1440p
GeForce RTX 3090 Ti
NVIDIA, January 2022
170 Fps
GeForce RTX 4060 Ti
NVIDIA, May 2023
112 Fps
Radeon RX 6800M
AMD, May 2021
82 Fps
GeForce GTX 1070 Ti
NVIDIA, November 2017
64 Fps
GeForce RTX 3050 8 GB
NVIDIA, January 2022
43 Fps
Shadow of the Tomb Raider 1080p
Radeon RX 6800 XT
AMD, October 2020
192 Fps
GeForce RTX 3060 Ti GDDR6X
NVIDIA, October 2022
135 Fps
Radeon RX 6800M
AMD, May 2021
108 Fps
Radeon R9 Nano
AMD, August 2015
75 Fps
GeForce GTX 1650 GDDR6
NVIDIA, April 2020
45 Fps
GTA 5 2160p
Radeon RX 7900 XT
AMD, November 2022
173 Fps
98 Fps
Radeon RX 6800M
AMD, May 2021
80 Fps
GeForce GTX 1660 Ti
NVIDIA, February 2019
59 Fps
GeForce RTX 2050 Mobile
NVIDIA, December 2021
39 Fps
GTA 5 1440p
GeForce RTX 4090 Mobile
NVIDIA, January 2023
171 Fps
106 Fps
Radeon RX 6800M
AMD, May 2021
84 Fps
Radeon RX 6600
AMD, October 2021
65 Fps
Radeon RX 480
AMD, June 2016
35 Fps
GTA 5 1080p
GeForce RTX 3090
NVIDIA, September 2020
213 Fps
GeForce RTX 3080 12 GB
NVIDIA, January 2022
175 Fps
GeForce GTX 1080 Ti
NVIDIA, March 2017
157 Fps
Radeon RX 6800M
AMD, May 2021
145 Fps
GeForce GTX 960
NVIDIA, January 2015
69 Fps
FP32 (float)
Radeon Pro WX 9100
AMD, July 2017
12.788 TFlops
Radeon Instinct MI25
AMD, June 2017
12.535 TFlops
Radeon RX 6800M
AMD, May 2021
12.236 TFlops
Radeon 890M
AMD, July 2024
11.761 TFlops
TITAN X Pascal
NVIDIA, August 2016
11.188 TFlops
3DMark Time Spy
GeForce RTX 4090
NVIDIA, September 2022
36957
Radeon RX 6800
AMD, October 2020
17130
Radeon RX 6800M
AMD, May 2021
11457
9099
GeForce RTX 2070 Mobile
NVIDIA, January 2019
7229
Blender
GeForce RTX 4090
NVIDIA, September 2022
12577
2912
Radeon RX 6800M
AMD, May 2021
1424
Tesla M40 24 GB
NVIDIA, November 2015
589
Tesla K80
NVIDIA, November 2014
258
Vulkan
GeForce RTX 4090
NVIDIA, September 2022
254749
L4
NVIDIA, March 2023
120950
Radeon RX 6800M
AMD, May 2021
97530
Radeon RX 6550M
AMD, January 2023
54373
GeForce GTX 780 Ti
NVIDIA, November 2013
30994
OpenCL
GeForce RTX 4070 Ti SUPER
NVIDIA, January 2024
222809
Radeon Pro W6800
AMD, June 2021
131309
Radeon RX 6800M
AMD, May 2021
87271
Radeon Pro 5700
AMD, August 2020
64325
Quadro P5000
NVIDIA, October 2016
40953

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