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AMD Radeon RX 7900 GRE

AMD Radeon RX 7900 GRE

AMD Radeon RX 7900 GRE is a Desktop video accelerator from AMD. It began to be released in July 2023. The GPU has a boost frequency of 2245MHz. It also has a memory frequency of 2250MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 28

Basic

Label Name
AMD
Platform
Desktop
Launch Date
July 2023
Model Name
Radeon RX 7900 GRE
Generation
Navi III
Base Clock
1287MHz
Boost Clock
2245MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5120
Transistors
57,700 million
RT Cores
80
Compute Units
80
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
320
L1 Cache
256 KB per Array
L2 Cache
6MB
Bus Interface
PCIe 4.0 x16
Foundry
TSMC
Process Size
5 nm
Architecture
RDNA 3.0
TDP
260W

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
576.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
431.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
718.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
91.96 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1437 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
46.895 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
2x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
192
Shader Model
6.7
Suggested PSU
600W

FP32 (float)

46.895 TFlops

Blender

2883

Vulkan

141871

OpenCL

159982

Compared to Other GPU

66%
78%
94%
Better then 66% GPU over the past year
Better then 78% GPU over the past 3 years
Better then 94% GPU

SiliconCat Rating

28
Ranks 28 among Desktop GPU on our website
51
Ranks 51 among all GPU on our website
FP32 (float)
Radeon PRO W7900
AMD, April 2023
61.302 TFlops
H100 PCIe
NVIDIA, March 2022
51.205 TFlops
Radeon RX 7900 GRE
AMD, July 2023
46.895 TFlops
RTX 4500 Ada Generation
NVIDIA, August 2023
40.419 TFlops
36.491 TFlops
Blender
GeForce RTX 4090
NVIDIA, September 2022
12577
2912
Radeon RX 7900 GRE
AMD, July 2023
2883
Tesla M40 24 GB
NVIDIA, November 2015
589
Tesla K80
NVIDIA, November 2014
258
Vulkan
GeForce RTX 4090
NVIDIA, September 2022
254749
Radeon RX 7900 GRE
AMD, July 2023
141871
GeForce GTX 1080 Ti
NVIDIA, March 2017
83205
Radeon RX 6550M
AMD, January 2023
54373
Radeon R9 M295X
AMD, November 2014
29028
OpenCL
L40S
NVIDIA, October 2022
362331
Radeon RX 7900 GRE
AMD, July 2023
159982
Arc A770M
Intel, January 2022
94927
Radeon RX 5700
AMD, July 2019
66428
GeForce GTX 1070
NVIDIA, June 2016
46137

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