Top 500

AMD Radeon Pro WX 8200

AMD Radeon Pro WX 8200

AMD Radeon Pro WX 8200 is a Desktop video accelerator from AMD. It began to be released in August 2018. The GPU has a boost frequency of 1500MHz. It also has a memory frequency of 1000MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 139

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2018
Model Name
Radeon Pro WX 8200
Generation
Radeon Pro
Base Clock
1200MHz
Boost Clock
1500MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
Transistors
12,500 million
Compute Units
56
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
224
L1 Cache
16 KB (per CU)
L2 Cache
4MB
Bus Interface
PCIe 3.0 x16
Foundry
GlobalFoundries
Process Size
14 nm
Architecture
GCN 5.0
TDP
230W

Memory Specifications

Memory Size
8GB
Memory Type
HBM2
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
2048bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
96.00 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
336.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
21.50 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
672.0 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.746 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
1x 6-pin + 1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.4
Suggested PSU
550W

FP32 (float)

10.746 TFlops

Compared to Other GPU

10%
22%
71%
Better then 10% GPU over the past year
Better then 22% GPU over the past 3 years
Better then 71% GPU

SiliconCat Rating

139
Ranks 139 among Desktop GPU on our website
279
Ranks 279 among all GPU on our website
FP32 (float)
CMP 100HX-210
NVIDIA, January 2020
11.746 TFlops
Radeon RX 6600 XT
AMD, July 2021
11.029 TFlops
Radeon Pro WX 8200
AMD, August 2018
10.746 TFlops
Tesla P100 DGXS
NVIDIA, April 2016
10.397 TFlops
Playstation 5 GPU
AMD, September 2022
9.883 TFlops