Top 100

AMD Radeon Pro W6800X Duo

AMD Radeon Pro W6800X Duo

AMD Radeon Pro W6800X Duo is a Desktop video accelerator from AMD. It began to be released in August 2021. The GPU has a boost frequency of 1967MHz. It also has a memory frequency of 2000MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 93

Basic

Label Name
AMD
Platform
Desktop
Launch Date
August 2021
Model Name
Radeon Pro W6800X Duo
Generation
Radeon Pro Mac
Base Clock
1800MHz
Boost Clock
1967MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3840
Transistors
26,800 million
RT Cores
60
Compute Units
60
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
240
L1 Cache
128 KB per Array
L2 Cache
4MB
Bus Interface
Apple MPX
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 2.0
TDP
400W

Memory Specifications

Memory Size
32GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
188.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
472.1 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
30.21 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
944.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.41 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Shader Model
6.7
Suggested PSU
800W

FP32 (float)

15.41 TFlops

Blender

1465

OpenCL

113306

Compared to Other GPU

28%
35%
81%
Better then 28% GPU over the past year
Better then 35% GPU over the past 3 years
Better then 81% GPU

SiliconCat Rating

93
Ranks 93 among Desktop GPU on our website
179
Ranks 179 among all GPU on our website
FP32 (float)
Radeon RX 6800
AMD, October 2020
16.491 TFlops
15.93 TFlops
Radeon Pro W6800X Duo
AMD, August 2021
15.41 TFlops
TITAN V
NVIDIA, December 2017
14.601 TFlops
RTX A4000 Max-Q
NVIDIA, April 2021
13.993 TFlops
Blender
GeForce RTX 4090
NVIDIA, September 2022
12577
2912
Radeon Pro W6800X Duo
AMD, August 2021
1465
Tesla M40 24 GB
NVIDIA, November 2015
589
Tesla K80
NVIDIA, November 2014
258
OpenCL
L40S
NVIDIA, October 2022
362331
Radeon PRO W7800
AMD, April 2023
147444
Radeon Pro W6800X Duo
AMD, August 2021
113306
Radeon RX 5700
AMD, July 2019
66428
GeForce GTX 1070
NVIDIA, June 2016
46137