Top 500

AMD Radeon Pro W5700X

AMD Radeon Pro W5700X

AMD Radeon Pro W5700X is a Desktop video accelerator from AMD. It began to be released in December 2019. The GPU has a boost frequency of 2040MHz. It also has a memory frequency of 1750MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Desktop GPU: 144

Basic

Label Name
AMD
Platform
Desktop
Launch Date
December 2019
Model Name
Radeon Pro W5700X
Generation
Radeon Pro Mac
Base Clock
1243MHz
Boost Clock
2040MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
Transistors
10,300 million
Compute Units
40
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
L2 Cache
4MB
Bus Interface
PCIe 4.0 x16
Foundry
TSMC
Process Size
7 nm
Architecture
RDNA 1.0
TDP
205W

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
130.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
326.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
20.89 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
652.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
10.647 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.1
OpenGL
4.6
DirectX
12 (12_1)
Power Connectors
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
Shader Model
6.5
Suggested PSU
550W

FP32 (float)

10.647 TFlops

Blender

889

Vulkan

64049

OpenCL

79060

Compared to Other GPU

12%
21%
70%
Better then 12% GPU over the past year
Better then 21% GPU over the past 3 years
Better then 70% GPU

SiliconCat Rating

144
Ranks 144 among Desktop GPU on our website
291
Ranks 291 among all GPU on our website
FP32 (float)
GeForce RTX 2080 SUPER
NVIDIA, July 2019
11.372 TFlops
CMP 50HX
NVIDIA, June 2021
10.848 TFlops
Radeon Pro W5700X
AMD, December 2019
10.647 TFlops
A30 PCIe
NVIDIA, April 2021
10.113 TFlops
Radeon RX 7500 XT
AMD, January 2023
9.418 TFlops
Blender
GeForce RTX 4060 Ti
NVIDIA, May 2023
4223
Arc A750
Intel, October 2022
2014
Radeon Pro W5700X
AMD, December 2019
889
Radeon Pro 5500M
AMD, November 2019
411
Iris Xe Graphics 80EU
Intel, January 2022
147
Vulkan
GeForce RTX 3080
NVIDIA, September 2020
152166
GeForce RTX 2070 SUPER
NVIDIA, July 2019
94845
Radeon Pro W5700X
AMD, December 2019
64049
GeForce MX570 A
NVIDIA, May 2022
38904
GeForce GTX 1050
NVIDIA, October 2016
17379
OpenCL
RTX A6000
NVIDIA, October 2020
191030
RTX A4000
NVIDIA, April 2021
122331
Radeon Pro W5700X
AMD, December 2019
79060
Tesla T4
NVIDIA, September 2018
61276
T1000
NVIDIA, May 2021
37494