AMD Radeon RX 6600M vs AMD Radeon RX 7500 XT

Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the AMD Radeon RX 6600M and AMD Radeon RX 7500 XT video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
AMD
AMD
Launch Date
May 2021
January 2023
Platform
Mobile
Desktop
Model Name
Radeon RX 6600M
Radeon RX 7500 XT
Generation
Mobility Radeon
Navi III
Base Clock
2068MHz
1452MHz
Boost Clock
2416MHz
2300MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1792
1024
Transistors
11,060 million
13,300 million
RT Cores
28
16
Compute Units
28
16
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
64
L1 Cache
128 KB per Array
128 KB per Array
L2 Cache
2MB
2MB
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x8
Foundry
TSMC
TSMC
Process Size
7 nm
6 nm
Architecture
RDNA 2.0
RDNA 3.0
TDP
100W
100W

Memory Specifications

Memory Size
8GB
6GB
Memory Type
GDDR6
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
96bit
Memory Clock
1750MHz
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s
216.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
154.6 GPixel/s
73.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
270.6 GTexel/s
147.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
17.32 TFLOPS
18.84 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
541.2 GFLOPS
294.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
8.831 TFlops
9.418 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
2.1
2.2
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
Power Connectors
None
1x 6-pin
Shader Model
6.5
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
32
Suggested PSU
-
300W

Advantages

AMD Radeon RX 6600M
Radeon RX 6600M
  • Higher Boost Clock: 2416MHz (2416MHz vs 2300MHz)
  • More Shading Units: 1792 (1792 vs 1024)
  • Larger Memory Size: 8GB (8GB vs 6GB)
  • Higher Bandwidth: 224.0 GB/s (224.0 GB/s vs 216.0 GB/s)
AMD Radeon RX 7500 XT
Radeon RX 7500 XT
  • Newer Launch Date: January 2023 (May 2021 vs January 2023)

FP32 (float)

Radeon RX 6600M
8.831 TFlops
Radeon RX 7500 XT
+7% 9.418 TFlops

SiliconCat Rating

57
Ranks 57 among Mobile GPU on our website
325
Ranks 325 among all GPU on our website
155
Ranks 155 among Desktop GPU on our website
312
Ranks 312 among all GPU on our website
Radeon RX 6600M
Radeon RX 7500 XT

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