AMD Radeon RX 6700 XT vs AMD Radeon PRO W7700

Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the AMD Radeon RX 6700 XT and AMD Radeon PRO W7700 video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
AMD
AMD
Launch Date
March 2021
November 2023
Platform
Desktop
Desktop
Model Name
Radeon RX 6700 XT
Radeon PRO W7700
Generation
Navi II
Radeon Pro Navi
Base Clock
2321MHz
1900MHz
Boost Clock
2581MHz
2600MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
3072
Transistors
17,200 million
28,100 million
RT Cores
40
48
Compute Units
40
48
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
192
L1 Cache
128 KB per Array
128 KB per Array
L2 Cache
3MB
2MB
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x16
Foundry
TSMC
TSMC
Process Size
7 nm
5 nm
Architecture
RDNA 2.0
RDNA 3.0
TDP
230W
190W

Memory Specifications

Memory Size
12GB
16GB
Memory Type
GDDR6
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
256bit
Memory Clock
2000MHz
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s
576.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
165.2 GPixel/s
249.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
413.0 GTexel/s
499.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
26.43 TFLOPS
63.90 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
825.9 GFLOPS
998.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
13.206 TFlops
31.308 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
2.1
2.2
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
Power Connectors
1x 6-pin + 1x 8-pin
1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
96
Shader Model
6.5
6.7
Suggested PSU
550W
450W

Advantages

AMD Radeon PRO W7700
Radeon PRO W7700
  • Higher Boost Clock: 2600MHz (2581MHz vs 2600MHz)
  • More Shading Units: 3072 (2560 vs 3072)
  • Larger Memory Size: 16GB (12GB vs 16GB)
  • Higher Bandwidth: 576.0 GB/s (384.0 GB/s vs 576.0 GB/s)
  • Newer Launch Date: November 2023 (March 2021 vs November 2023)

FP32 (float)

Radeon RX 6700 XT
13.206 TFlops
Radeon PRO W7700
+137% 31.308 TFlops

OpenCL

Radeon RX 6700 XT
97007
Radeon PRO W7700
+19% 115655

SiliconCat Rating

106
Ranks 106 among Desktop GPU on our website
215
Ranks 215 among all GPU on our website
46
Ranks 46 among Desktop GPU on our website
82
Ranks 82 among all GPU on our website
Radeon RX 6700 XT
Radeon PRO W7700

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