AMD Radeon Vega 6 Mobile vs AMD Radeon RX 6600M

Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the AMD Radeon Vega 6 Mobile and AMD Radeon RX 6600M video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
AMD
AMD
Launch Date
April 2021
May 2021
Platform
Integrated
Mobile
Model Name
Radeon Vega 6 Mobile
Radeon RX 6600M
Generation
Cezanne
Mobility Radeon
Base Clock
300MHz
2068MHz
Boost Clock
1600MHz
2416MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
384
1792
Transistors
9,800 million
11,060 million
RT Cores
-
28
Compute Units
6
28
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
24
112
L1 Cache
-
128 KB per Array
L2 Cache
-
2MB
Bus Interface
IGP
PCIe 4.0 x8
Foundry
TSMC
TSMC
Process Size
7 nm
7 nm
Architecture
GCN 5.1
RDNA 2.0
TDP
45W
100W

Memory Specifications

Memory Size
System Shared
8GB
Memory Type
System Shared
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
128bit
Memory Clock
SystemShared
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
224.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
12.80 GPixel/s
154.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
38.40 GTexel/s
270.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
2.458 TFLOPS
17.32 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
76.80 GFLOPS
541.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1.28 TFlops
8.831 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
1.3
OpenCL Version
2.1
2.1
OpenGL
4.6
4.6
DirectX
12 (12_1)
12 Ultimate (12_2)
Power Connectors
None
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8
64
Shader Model
6.4
6.5

Advantages

AMD Radeon RX 6600M
Radeon RX 6600M
  • Higher Boost Clock: 2416MHz (1600MHz vs 2416MHz)
  • More Shading Units: 1792 (384 vs 1792)
  • Larger Memory Size: 8GB (System Shared vs 8GB)
  • Higher Bandwidth: 224.0 GB/s (System Dependent vs 224.0 GB/s)
  • Newer Launch Date: May 2021 (April 2021 vs May 2021)

FP32 (float)

Radeon Vega 6 Mobile
1.28 TFlops
Radeon RX 6600M
+590% 8.831 TFlops

3DMark Time Spy

Radeon Vega 6 Mobile
968
Radeon RX 6600M
+694% 7686

SiliconCat Rating

943
Ranks 943 among all GPU on our website
57
Ranks 57 among Mobile GPU on our website
327
Ranks 327 among all GPU on our website
Radeon Vega 6 Mobile
Radeon RX 6600M

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