AMD Radeon Vega 8 Mobile vs NVIDIA GeForce MX570

Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the AMD Radeon Vega 8 Mobile and NVIDIA GeForce MX570 video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
AMD
NVIDIA
Launch Date
January 2021
May 2022
Platform
Integrated
Mobile
Model Name
Radeon Vega 8 Mobile
GeForce MX570
Generation
Cezanne
GeForce MX
Base Clock
300MHz
832MHz
Boost Clock
2000MHz
1155MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
2048
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
16
Transistors
9,800 million
Unknown
RT Cores
-
16
Compute Units
8
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
64
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
64
L1 Cache
-
128 KB (per SM)
L2 Cache
-
2MB
Bus Interface
IGP
PCIe 4.0 x8
Foundry
TSMC
Samsung
Process Size
7 nm
8 nm
Architecture
GCN 5.1
Ampere
TDP
45W
25W

Memory Specifications

Memory Size
System Shared
2GB
Memory Type
System Shared
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
64bit
Memory Clock
SystemShared
1500MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
96.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.00 GPixel/s
46.20 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
64.00 GTexel/s
73.92 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
4.096 TFLOPS
4.731 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
128.0 GFLOPS
73.92 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.007 TFlops
4.544 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
1.3
OpenCL Version
2.1
3.0
OpenGL
4.6
4.6
DirectX
12 (12_1)
12 Ultimate (12_2)
CUDA
-
8.6
Power Connectors
None
None
Shader Model
6.4
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8
40

Advantages

AMD Radeon Vega 8 Mobile
Radeon Vega 8 Mobile
  • Higher Boost Clock: 2000MHz (2000MHz vs 1155MHz)
NVIDIA GeForce MX570
GeForce MX570
  • More Shading Units: 2048 (512 vs 2048)
  • Larger Memory Size: 2GB (System Shared vs 2GB)
  • Higher Bandwidth: 96.00 GB/s (System Dependent vs 96.00 GB/s)
  • Newer Launch Date: May 2022 (January 2021 vs May 2022)

FP32 (float)

Radeon Vega 8 Mobile
2.007 TFlops
GeForce MX570
+126% 4.544 TFlops

SiliconCat Rating

780
Ranks 780 among all GPU on our website
107
Ranks 107 among Mobile GPU on our website
505
Ranks 505 among all GPU on our website
Radeon Vega 8 Mobile
GeForce MX570

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