Radeon Vega 8 Mobile
AMD Radeon Vega 8 Mobile vs NVIDIA GeForce RTX 4050 Mobile
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the AMD Radeon Vega 8 Mobile and NVIDIA GeForce RTX 4050 Mobile video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
AMD
NVIDIA
Launch Date
January 2021
January 2023
Platform
Integrated
Mobile
Model Name
Radeon Vega 8 Mobile
GeForce RTX 4050 Mobile
Generation
Cezanne
GeForce 40 Mobile
Base Clock
300MHz
1455MHz
Boost Clock
2000MHz
1755MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
512
2560
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
20
Transistors
9,800 million
Unknown
RT Cores
-
20
Compute Units
8
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
80
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
32
80
L1 Cache
-
128 KB (per SM)
L2 Cache
-
12MB
Bus Interface
IGP
PCIe 4.0 x16
Foundry
TSMC
TSMC
Process Size
7 nm
5 nm
Architecture
GCN 5.1
Ada Lovelace
TDP
45W
50W
Memory Specifications
Memory Size
System Shared
6GB
Memory Type
System Shared
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
96bit
Memory Clock
SystemShared
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
192.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
16.00 GPixel/s
84.24 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
64.00 GTexel/s
140.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
4.096 TFLOPS
8.986 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
128.0 GFLOPS
140.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.007
TFlops
9.165
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.2
1.3
OpenCL Version
2.1
3.0
OpenGL
4.6
4.6
DirectX
12 (12_1)
12 Ultimate (12_2)
CUDA
-
8.9
Power Connectors
None
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
8
48
Shader Model
6.4
6.7
Advantages
Radeon Vega 8 Mobile
- Higher Boost Clock: 2000MHz (2000MHz vs 1755MHz)
GeForce RTX 4050 Mobile
- More Shading Units: 2560 (512 vs 2560)
- Larger Memory Size: 6GB (System Shared vs 6GB)
- Higher Bandwidth: 192.0 GB/s (System Dependent vs 192.0 GB/s)
- Newer Launch Date: January 2023 (January 2021 vs January 2023)
FP32 (float)
Radeon Vega 8 Mobile
2.007
TFlops
GeForce RTX 4050 Mobile
+357%
9.165
TFlops
3DMark Time Spy
Radeon Vega 8 Mobile
1426
GeForce RTX 4050 Mobile
+481%
8279
SiliconCat Rating
788
Ranks 788 among all GPU on our website
55
Ranks 55 among Mobile GPU on our website
317
Ranks 317 among all GPU on our website
GeForce RTX 4050 Mobile