Intel Arc A530M vs AMD Radeon Vega 6

Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the Intel Arc A530M and AMD Radeon Vega 6 video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
Intel
AMD
Launch Date
August 2023
April 2021
Platform
Mobile
Integrated
Model Name
Arc A530M
Radeon Vega 6
Generation
Alchemist
Cezanne
Base Clock
900MHz
300MHz
Boost Clock
1300MHz
1700MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1536
384
Transistors
Unknown
9,800 million
RT Cores
12
-
Compute Units
-
6
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
192
-
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
96
24
L2 Cache
8MB
-
Bus Interface
PCIe 4.0 x8
IGP
Foundry
TSMC
TSMC
Process Size
6 nm
7 nm
Architecture
Generation 12.7
GCN 5.1
TDP
65W
45W

Memory Specifications

Memory Size
8GB
System Shared
Memory Type
GDDR6
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
System Shared
Memory Clock
1750MHz
SystemShared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
224.0 GB/s
System Dependent

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
62.40 GPixel/s
13.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
124.8 GTexel/s
40.80 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
7.987 TFLOPS
2.611 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
-
81.60 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
3.836 TFlops
1.358 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.2
OpenCL Version
3.0
2.1
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 (12_1)
Power Connectors
-
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
8
Shader Model
6.6
6.4

Advantages

Intel Arc A530M
Arc A530M
  • More Shading Units: 1536 (1536 vs 384)
  • Larger Memory Size: 8GB (8GB vs System Shared)
  • Higher Bandwidth: 224.0 GB/s (224.0 GB/s vs System Dependent)
  • Newer Launch Date: August 2023 (August 2023 vs April 2021)
AMD Radeon Vega 6
Radeon Vega 6
  • Higher Boost Clock: 1700MHz (1300MHz vs 1700MHz)

FP32 (float)

Arc A530M
+182% 3.836 TFlops
Radeon Vega 6
1.358 TFlops

SiliconCat Rating

135
Ranks 135 among Mobile GPU on our website
576
Ranks 576 among all GPU on our website
919
Ranks 919 among all GPU on our website
Arc A530M
Radeon Vega 6

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