Arc A730M
Intel Arc A730M vs AMD Radeon RX 7600
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the Intel Arc A730M and AMD Radeon RX 7600 video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
Intel
AMD
Launch Date
January 2022
May 2023
Platform
Mobile
Desktop
Model Name
Arc A730M
Radeon RX 7600
Generation
Alchemist
Navi III
Base Clock
300MHz
1720MHz
Boost Clock
1100MHz
2655MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3072
2048
Transistors
21,700 million
13,300 million
RT Cores
24
32
Compute Units
-
32
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
128
L1 Cache
-
128 KB per Array
L2 Cache
12MB
2MB
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x8
Foundry
TSMC
TSMC
Process Size
6 nm
6 nm
Architecture
Generation 12.7
RDNA 3.0
TDP
80W
165W
Memory Specifications
Memory Size
12GB
8GB
Memory Type
GDDR6
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
128bit
Memory Clock
1750MHz
2250MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
336.0 GB/s
288.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
105.6 GPixel/s
169.9 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
211.2 GTexel/s
339.8 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
13.52 TFLOPS
43.50 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
-
679.7 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.032
TFlops
20.891
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
2.2
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
Power Connectors
-
1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
64
Shader Model
6.6
6.7
Suggested PSU
-
450W
Advantages
Arc A730M
- More Shading Units: 3072 (3072 vs 2048)
- Larger Memory Size: 12GB (12GB vs 8GB)
- Higher Bandwidth: 336.0 GB/s (336.0 GB/s vs 288.0 GB/s)
Radeon RX 7600
- Higher Boost Clock: 2655MHz (1100MHz vs 2655MHz)
- Newer Launch Date: May 2023 (January 2022 vs May 2023)
FP32 (float)
Arc A730M
7.032
TFlops
Radeon RX 7600
+197%
20.891
TFlops
3DMark Time Spy
Arc A730M
7462
Radeon RX 7600
+43%
10693
SiliconCat Rating
69
Ranks 69 among Mobile GPU on our website
375
Ranks 375 among all GPU on our website
74
Ranks 74 among Desktop GPU on our website
129
Ranks 129 among all GPU on our website
Radeon RX 7600