Iris Xe Graphics 96EU
Intel Iris Xe Graphics 96EU vs Intel Arc A550M
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the Intel Iris Xe Graphics 96EU and Intel Arc A550M video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
Intel
Intel
Launch Date
January 2022
January 2022
Platform
Integrated
Mobile
Model Name
Iris Xe Graphics 96EU
Arc A550M
Generation
HD Graphics-M
Alchemist
Base Clock
300MHz
300MHz
Boost Clock
1400MHz
900MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
768
2048
Transistors
Unknown
21,700 million
RT Cores
-
16
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
48
128
L2 Cache
1024KB
8MB
Bus Interface
Ring Bus
PCIe 4.0 x16
Foundry
Intel
TSMC
Process Size
10 nm
6 nm
Architecture
Generation 12.2
Generation 12.7
TDP
45W
60W
Memory Specifications
Memory Size
System Shared
8GB
Memory Type
System Shared
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
System Shared
128bit
Memory Clock
SystemShared
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
System Dependent
224.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
33.60 GPixel/s
57.60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
67.20 GTexel/s
115.2 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
4.301 TFLOPS
7.373 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
537.6 GFLOPS
-
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
2.149
TFlops
3.612
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
3.0
OpenGL
4.6
4.6
DirectX
12 (12_1)
12 Ultimate (12_2)
Shader Model
6.4
6.6
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
24
64
Advantages
Iris Xe Graphics 96EU
- Higher Boost Clock: 1400MHz (1400MHz vs 900MHz)
Arc A550M
- More Shading Units: 2048 (768 vs 2048)
- Larger Memory Size: 8GB (System Shared vs 8GB)
- Higher Bandwidth: 224.0 GB/s (System Dependent vs 224.0 GB/s)
FP32 (float)
Iris Xe Graphics 96EU
2.149
TFlops
Arc A550M
+68%
3.612
TFlops
3DMark Time Spy
Iris Xe Graphics 96EU
1298
Arc A550M
+299%
5182
SiliconCat Rating
763
Ranks 763 among all GPU on our website
138
Ranks 138 among Mobile GPU on our website
590
Ranks 590 among all GPU on our website
Arc A550M