GeForce RTX 3050 6 GB
NVIDIA GeForce RTX 3050 6 GB vs Intel Arc A580
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the NVIDIA GeForce RTX 3050 6 GB and Intel Arc A580 video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
NVIDIA
Intel
Launch Date
February 2024
October 2023
Platform
Desktop
Desktop
Model Name
GeForce RTX 3050 6 GB
Arc A580
Generation
GeForce 30
Alchemist
Base Clock
1042MHz
1700MHz
Boost Clock
1470MHz
2000MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2304
3072
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
18
-
Transistors
8,700 million
21,700 million
RT Cores
18
24
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
72
384
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
72
192
L1 Cache
128 KB (per SM)
-
L2 Cache
2MB
8MB
Bus Interface
PCIe 4.0 x8
PCIe 4.0 x16
Foundry
Samsung
TSMC
Process Size
8 nm
6 nm
Architecture
Ampere
Generation 12.7
TDP
70W
175W
Memory Specifications
Memory Size
6GB
8GB
Memory Type
GDDR6
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
96bit
256bit
Memory Clock
1750MHz
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
168.0 GB/s
512.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
47.04 GPixel/s
192.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
105.8 GTexel/s
384.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
6.774 TFLOPS
24.58 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
105.8 GFLOPS
-
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
7.048
TFlops
12.286
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
3.0
OpenGL
4.6
4.6
CUDA
8.6
-
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
Power Connectors
None
2x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
96
Shader Model
6.7
6.6
Suggested PSU
250W
450W
Advantages
GeForce RTX 3050 6 GB
- Newer Launch Date: February 2024 (February 2024 vs October 2023)
Arc A580
- Higher Boost Clock: 2000MHz (1470MHz vs 2000MHz)
- More Shading Units: 3072 (2304 vs 3072)
- Larger Memory Size: 8GB (6GB vs 8GB)
- Higher Bandwidth: 512.0 GB/s (168.0 GB/s vs 512.0 GB/s)
FP32 (float)
GeForce RTX 3050 6 GB
7.048
TFlops
Arc A580
+74%
12.286
TFlops
3DMark Time Spy
GeForce RTX 3050 6 GB
4832
Arc A580
+125%
10880
SiliconCat Rating
181
Ranks 181 among Desktop GPU on our website
374
Ranks 374 among all GPU on our website
123
Ranks 123 among Desktop GPU on our website
251
Ranks 251 among all GPU on our website
Arc A580