NVIDIA GeForce RTX 3070 Mobile vs Intel Arc A580

Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the NVIDIA GeForce RTX 3070 Mobile and Intel Arc A580 video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
NVIDIA
Intel
Launch Date
January 2021
October 2023
Platform
Mobile
Desktop
Model Name
GeForce RTX 3070 Mobile
Arc A580
Generation
GeForce 30 Mobile
Alchemist
Base Clock
1110MHz
1700MHz
Boost Clock
1560MHz
2000MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
5120
3072
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
40
-
Transistors
17,400 million
21,700 million
RT Cores
40
24
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
160
384
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
192
L1 Cache
128 KB (per SM)
-
L2 Cache
4MB
8MB
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x16
Foundry
Samsung
TSMC
Process Size
8 nm
6 nm
Architecture
Ampere
Generation 12.7
TDP
115W
175W

Memory Specifications

Memory Size
8GB
8GB
Memory Type
GDDR6
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
256bit
Memory Clock
1750MHz
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s
512.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
124.8 GPixel/s
192.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
249.6 GTexel/s
384.0 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
15.97 TFLOPS
24.58 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
249.6 GFLOPS
-
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
15.339 TFlops
12.286 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
3.0
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
CUDA
8.6
-
Power Connectors
None
2x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
80
96
Shader Model
6.6
6.6
Suggested PSU
-
450W

Advantages

NVIDIA GeForce RTX 3070 Mobile
GeForce RTX 3070 Mobile
  • More Shading Units: 5120 (5120 vs 3072)
Intel Arc A580
Arc A580
  • Higher Boost Clock: 2000MHz (1560MHz vs 2000MHz)
  • Higher Bandwidth: 512.0 GB/s (448.0 GB/s vs 512.0 GB/s)
  • Newer Launch Date: October 2023 (January 2021 vs October 2023)

Shadow of the Tomb Raider 2160p

GeForce RTX 3070 Mobile
+54% 43 Fps
Arc A580
28 Fps

Shadow of the Tomb Raider 1440p

GeForce RTX 3070 Mobile
+77% 78 Fps
Arc A580
44 Fps

Shadow of the Tomb Raider 1080p

GeForce RTX 3070 Mobile
+52% 108 Fps
Arc A580
71 Fps

FP32 (float)

GeForce RTX 3070 Mobile
+25% 15.339 TFlops
Arc A580
12.286 TFlops

3DMark Time Spy

GeForce RTX 3070 Mobile
10648
Arc A580
+2% 10880

Blender

GeForce RTX 3070 Mobile
+91% 3171
Arc A580
1661

SiliconCat Rating

25
Ranks 25 among Mobile GPU on our website
181
Ranks 181 among all GPU on our website
122
Ranks 122 among Desktop GPU on our website
244
Ranks 244 among all GPU on our website
GeForce RTX 3070 Mobile
Arc A580

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