GeForce RTX 3070 Ti
NVIDIA GeForce RTX 3070 Ti vs AMD Radeon RX 6600 XT
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the NVIDIA GeForce RTX 3070 Ti and AMD Radeon RX 6600 XT video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
NVIDIA
AMD
Launch Date
May 2021
July 2021
Platform
Desktop
Desktop
Model Name
GeForce RTX 3070 Ti
Radeon RX 6600 XT
Generation
GeForce 30
Navi II
Base Clock
1575MHz
1968MHz
Boost Clock
1770MHz
2589MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
2048
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
48
-
Transistors
17,400 million
11,060 million
RT Cores
48
32
Compute Units
-
32
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
192
-
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
128
L1 Cache
128 KB (per SM)
128 KB per Array
L2 Cache
4MB
2MB
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x8
Foundry
Samsung
TSMC
Process Size
8 nm
7 nm
Architecture
Ampere
RDNA 2.0
TDP
290W
160W
Memory Specifications
Memory Size
8GB
8GB
Memory Type
GDDR6X
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
128bit
Memory Clock
1188MHz
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
608.3 GB/s
256.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
169.9 GPixel/s
165.7 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
339.8 GTexel/s
331.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
21.75 TFLOPS
21.21 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
339.8 GFLOPS
662.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
21.313
TFlops
11.029
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
2.1
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
CUDA
8.6
-
Power Connectors
1x 12-pin
1x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
64
Shader Model
6.6
6.7
Suggested PSU
600W
450W
Advantages
GeForce RTX 3070 Ti
- More Shading Units: 6144 (6144 vs 2048)
- Higher Bandwidth: 608.3 GB/s (608.3 GB/s vs 256.0 GB/s)
Radeon RX 6600 XT
- Higher Boost Clock: 2589MHz (1770MHz vs 2589MHz)
- Newer Launch Date: July 2021 (May 2021 vs July 2021)
Shadow of the Tomb Raider 2160p
GeForce RTX 3070 Ti
+82%
71
Fps
Radeon RX 6600 XT
39
Fps
Shadow of the Tomb Raider 1440p
GeForce RTX 3070 Ti
+68%
126
Fps
Radeon RX 6600 XT
75
Fps
Shadow of the Tomb Raider 1080p
GeForce RTX 3070 Ti
+41%
174
Fps
Radeon RX 6600 XT
123
Fps
Cyberpunk 2077 2160p
GeForce RTX 3070 Ti
+73%
52
Fps
Radeon RX 6600 XT
30
Fps
Cyberpunk 2077 1440p
GeForce RTX 3070 Ti
+89%
66
Fps
Radeon RX 6600 XT
35
Fps
Cyberpunk 2077 1080p
GeForce RTX 3070 Ti
+63%
96
Fps
Radeon RX 6600 XT
59
Fps
Battlefield 5 2160p
GeForce RTX 3070 Ti
+41%
83
Fps
Radeon RX 6600 XT
59
Fps
Battlefield 5 1440p
GeForce RTX 3070 Ti
+35%
147
Fps
Radeon RX 6600 XT
109
Fps
Battlefield 5 1080p
GeForce RTX 3070 Ti
+36%
192
Fps
Radeon RX 6600 XT
141
Fps
GTA 5 2160p
GeForce RTX 3070 Ti
+32%
79
Fps
Radeon RX 6600 XT
60
Fps
GTA 5 1440p
GeForce RTX 3070 Ti
+43%
114
Fps
Radeon RX 6600 XT
80
Fps
GTA 5 1080p
GeForce RTX 3070 Ti
+15%
165
Fps
Radeon RX 6600 XT
144
Fps
FP32 (float)
GeForce RTX 3070 Ti
+93%
21.313
TFlops
Radeon RX 6600 XT
11.029
TFlops
3DMark Time Spy
GeForce RTX 3070 Ti
+57%
15161
Radeon RX 6600 XT
9645
Vulkan
GeForce RTX 3070 Ti
+45%
127663
Radeon RX 6600 XT
87752
OpenCL
GeForce RTX 3070 Ti
+71%
138595
Radeon RX 6600 XT
80858
SiliconCat Rating
71
Ranks 71 among Desktop GPU on our website
125
Ranks 125 among all GPU on our website
136
Ranks 136 among Desktop GPU on our website
278
Ranks 278 among all GPU on our website
Radeon RX 6600 XT