GeForce RTX 3080 Mobile
NVIDIA GeForce RTX 3080 Mobile vs NVIDIA GeForce RTX 4070 Ti
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the NVIDIA GeForce RTX 3080 Mobile and NVIDIA GeForce RTX 4070 Ti video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
NVIDIA
NVIDIA
Launch Date
January 2021
January 2023
Platform
Mobile
Desktop
Model Name
GeForce RTX 3080 Mobile
GeForce RTX 4070 Ti
Generation
GeForce 30 Mobile
GeForce 40
Base Clock
1110MHz
2310MHz
Boost Clock
1545MHz
2610MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
6144
7680
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
48
60
Transistors
17,400 million
35,800 million
RT Cores
48
60
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
192
240
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
192
240
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
4MB
48MB
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x16
Foundry
Samsung
TSMC
Process Size
8 nm
4 nm
Architecture
Ampere
Ada Lovelace
TDP
115W
285W
Memory Specifications
Memory Size
8GB
12GB
Memory Type
GDDR6
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
192bit
Memory Clock
1750MHz
1313MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
448.0 GB/s
504.2 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
148.3 GPixel/s
208.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
296.6 GTexel/s
626.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
18.98 TFLOPS
40.09 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
296.6 GFLOPS
626.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
19.358
TFlops
40.078
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
3.0
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
CUDA
8.6
8.9
Power Connectors
None
1x 16-pin
Shader Model
6.6
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
80
Suggested PSU
-
600W
Advantages
GeForce RTX 4070 Ti
- Higher Boost Clock: 2610MHz (1545MHz vs 2610MHz)
- More Shading Units: 7680 (6144 vs 7680)
- Larger Memory Size: 12GB (8GB vs 12GB)
- Higher Bandwidth: 504.2 GB/s (448.0 GB/s vs 504.2 GB/s)
- Newer Launch Date: January 2023 (January 2021 vs January 2023)
Shadow of the Tomb Raider 2160p
GeForce RTX 3080 Mobile
46
Fps
GeForce RTX 4070 Ti
+122%
102
Fps
Shadow of the Tomb Raider 1440p
GeForce RTX 3080 Mobile
83
Fps
GeForce RTX 4070 Ti
+141%
200
Fps
Shadow of the Tomb Raider 1080p
GeForce RTX 3080 Mobile
112
Fps
GeForce RTX 4070 Ti
+159%
290
Fps
Battlefield 5 2160p
GeForce RTX 3080 Mobile
71
Fps
GeForce RTX 4070 Ti
+77%
126
Fps
Battlefield 5 1440p
GeForce RTX 3080 Mobile
118
Fps
GeForce RTX 4070 Ti
+63%
192
Fps
Battlefield 5 1080p
GeForce RTX 3080 Mobile
160
Fps
GeForce RTX 4070 Ti
+23%
196
Fps
GTA 5 2160p
GeForce RTX 3080 Mobile
88
Fps
GeForce RTX 4070 Ti
+94%
171
Fps
GTA 5 1440p
GeForce RTX 3080 Mobile
90
Fps
GeForce RTX 4070 Ti
+92%
173
Fps
GTA 5 1080p
GeForce RTX 3080 Mobile
161
Fps
GeForce RTX 4070 Ti
+16%
186
Fps
FP32 (float)
GeForce RTX 3080 Mobile
19.358
TFlops
GeForce RTX 4070 Ti
+107%
40.078
TFlops
3DMark Time Spy
GeForce RTX 3080 Mobile
11528
GeForce RTX 4070 Ti
+101%
23191
Blender
GeForce RTX 3080 Mobile
3171
GeForce RTX 4070 Ti
+130%
7281
OctaneBench
GeForce RTX 3080 Mobile
411
GeForce RTX 4070 Ti
+69%
694
SiliconCat Rating
18
Ranks 18 among Mobile GPU on our website
141
Ranks 141 among all GPU on our website
33
Ranks 33 among Desktop GPU on our website
63
Ranks 63 among all GPU on our website
GeForce RTX 4070 Ti