Radeon RX 6800M
AMD Radeon RX 6800M vs NVIDIA GeForce RTX 4070 Ti
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the AMD Radeon RX 6800M and NVIDIA GeForce RTX 4070 Ti video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
AMD
NVIDIA
Launch Date
May 2021
January 2023
Platform
Mobile
Desktop
Model Name
Radeon RX 6800M
GeForce RTX 4070 Ti
Generation
Mobility Radeon
GeForce 40
Base Clock
2116MHz
2310MHz
Boost Clock
2390MHz
2610MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
7680
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
60
Transistors
17,200 million
35,800 million
RT Cores
40
60
Compute Units
40
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
240
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
160
240
L1 Cache
128 KB per Array
128 KB (per SM)
L2 Cache
3MB
48MB
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x16
Foundry
TSMC
TSMC
Process Size
7 nm
4 nm
Architecture
RDNA 2.0
Ada Lovelace
TDP
145W
285W
Memory Specifications
Memory Size
12GB
12GB
Memory Type
GDDR6
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
192bit
Memory Clock
2000MHz
1313MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
384.0 GB/s
504.2 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
153.0 GPixel/s
208.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
382.4 GTexel/s
626.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
24.47 TFLOPS
40.09 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
764.8 GFLOPS
626.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.236
TFlops
40.078
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
2.1
3.0
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
CUDA
-
8.9
Power Connectors
None
1x 16-pin
Shader Model
6.5
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
80
Suggested PSU
-
600W
Advantages
GeForce RTX 4070 Ti
- Higher Boost Clock: 2610MHz (2390MHz vs 2610MHz)
- More Shading Units: 7680 (2560 vs 7680)
- Higher Bandwidth: 504.2 GB/s (384.0 GB/s vs 504.2 GB/s)
- Newer Launch Date: January 2023 (May 2021 vs January 2023)
Shadow of the Tomb Raider 2160p
Radeon RX 6800M
45
Fps
GeForce RTX 4070 Ti
+127%
102
Fps
Shadow of the Tomb Raider 1440p
Radeon RX 6800M
82
Fps
GeForce RTX 4070 Ti
+144%
200
Fps
Shadow of the Tomb Raider 1080p
Radeon RX 6800M
108
Fps
GeForce RTX 4070 Ti
+169%
290
Fps
GTA 5 2160p
Radeon RX 6800M
80
Fps
GeForce RTX 4070 Ti
+114%
171
Fps
GTA 5 1440p
Radeon RX 6800M
84
Fps
GeForce RTX 4070 Ti
+106%
173
Fps
GTA 5 1080p
Radeon RX 6800M
145
Fps
GeForce RTX 4070 Ti
+28%
186
Fps
FP32 (float)
Radeon RX 6800M
12.236
TFlops
GeForce RTX 4070 Ti
+228%
40.078
TFlops
3DMark Time Spy
Radeon RX 6800M
11457
GeForce RTX 4070 Ti
+102%
23191
Blender
Radeon RX 6800M
1424
GeForce RTX 4070 Ti
+411%
7281
Vulkan
Radeon RX 6800M
97530
GeForce RTX 4070 Ti
+81%
176405
OpenCL
Radeon RX 6800M
87271
GeForce RTX 4070 Ti
+137%
206630
SiliconCat Rating
38
Ranks 38 among Mobile GPU on our website
255
Ranks 255 among all GPU on our website
33
Ranks 33 among Desktop GPU on our website
63
Ranks 63 among all GPU on our website
GeForce RTX 4070 Ti