NVIDIA GeForce RTX 3080 Ti vs AMD Radeon RX 6800M

Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the NVIDIA GeForce RTX 3080 Ti and AMD Radeon RX 6800M video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
NVIDIA
AMD
Launch Date
May 2021
May 2021
Platform
Desktop
Mobile
Model Name
GeForce RTX 3080 Ti
Radeon RX 6800M
Generation
GeForce 30
Mobility Radeon
Base Clock
1365MHz
2116MHz
Boost Clock
1665MHz
2390MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
10240
2560
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
80
-
Transistors
28,300 million
17,200 million
RT Cores
80
40
Compute Units
-
40
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
320
-
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
320
160
L1 Cache
128 KB (per SM)
128 KB per Array
L2 Cache
6MB
3MB
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x16
Foundry
Samsung
TSMC
Process Size
8 nm
7 nm
Architecture
Ampere
RDNA 2.0
TDP
350W
145W

Memory Specifications

Memory Size
12GB
12GB
Memory Type
GDDR6X
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
192bit
Memory Clock
1188MHz
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
912.4 GB/s
384.0 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
186.5 GPixel/s
153.0 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
532.8 GTexel/s
382.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
34.10 TFLOPS
24.47 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
532.8 GFLOPS
764.8 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
32.753 TFlops
12.236 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
2.1
OpenGL
4.6
4.6
CUDA
8.6
-
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
Power Connectors
1x 12-pin
None
Shader Model
6.6
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
112
64
Suggested PSU
750W
-

Advantages

NVIDIA GeForce RTX 3080 Ti
GeForce RTX 3080 Ti
  • More Shading Units: 10240 (10240 vs 2560)
  • Higher Bandwidth: 912.4 GB/s (912.4 GB/s vs 384.0 GB/s)
AMD Radeon RX 6800M
Radeon RX 6800M
  • Higher Boost Clock: 2390MHz (1665MHz vs 2390MHz)

Shadow of the Tomb Raider 2160p

GeForce RTX 3080 Ti
+109% 94 Fps
Radeon RX 6800M
45 Fps

Shadow of the Tomb Raider 1440p

GeForce RTX 3080 Ti
+90% 156 Fps
Radeon RX 6800M
82 Fps

Shadow of the Tomb Raider 1080p

GeForce RTX 3080 Ti
+77% 191 Fps
Radeon RX 6800M
108 Fps

GTA 5 2160p

GeForce RTX 3080 Ti
+30% 104 Fps
Radeon RX 6800M
80 Fps

GTA 5 1440p

GeForce RTX 3080 Ti
+82% 153 Fps
Radeon RX 6800M
84 Fps

GTA 5 1080p

GeForce RTX 3080 Ti
+31% 190 Fps
Radeon RX 6800M
145 Fps

FP32 (float)

GeForce RTX 3080 Ti
+168% 32.753 TFlops
Radeon RX 6800M
12.236 TFlops

3DMark Time Spy

GeForce RTX 3080 Ti
+71% 19618
Radeon RX 6800M
11457

Vulkan

GeForce RTX 3080 Ti
+71% 166398
Radeon RX 6800M
97530

OpenCL

GeForce RTX 3080 Ti
+119% 191319
Radeon RX 6800M
87271

SiliconCat Rating

43
Ranks 43 among Desktop GPU on our website
79
Ranks 79 among all GPU on our website
38
Ranks 38 among Mobile GPU on our website
255
Ranks 255 among all GPU on our website
GeForce RTX 3080 Ti
Radeon RX 6800M

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