GeForce RTX 4050 Mobile
NVIDIA GeForce RTX 4050 Mobile vs AMD Radeon RX 6600M
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the NVIDIA GeForce RTX 4050 Mobile and AMD Radeon RX 6600M video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
NVIDIA
AMD
Launch Date
January 2023
May 2021
Platform
Mobile
Mobile
Model Name
GeForce RTX 4050 Mobile
Radeon RX 6600M
Generation
GeForce 40 Mobile
Mobility Radeon
Base Clock
1455MHz
2068MHz
Boost Clock
1755MHz
2416MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2560
1792
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
20
-
Transistors
Unknown
11,060 million
RT Cores
20
28
Compute Units
-
28
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
80
-
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
80
112
L1 Cache
128 KB (per SM)
128 KB per Array
L2 Cache
12MB
2MB
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x8
Foundry
TSMC
TSMC
Process Size
5 nm
7 nm
Architecture
Ada Lovelace
RDNA 2.0
TDP
50W
100W
Memory Specifications
Memory Size
6GB
8GB
Memory Type
GDDR6
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
96bit
128bit
Memory Clock
2000MHz
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
192.0 GB/s
224.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
84.24 GPixel/s
154.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
140.4 GTexel/s
270.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
8.986 TFLOPS
17.32 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
140.4 GFLOPS
541.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
9.165
TFlops
8.831
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
2.1
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
CUDA
8.9
-
Power Connectors
None
None
Shader Model
6.7
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
64
Advantages
GeForce RTX 4050 Mobile
- More Shading Units: 2560 (2560 vs 1792)
- Newer Launch Date: January 2023 (January 2023 vs May 2021)
Radeon RX 6600M
- Higher Boost Clock: 2416MHz (1755MHz vs 2416MHz)
- Larger Memory Size: 8GB (6GB vs 8GB)
- Higher Bandwidth: 224.0 GB/s (192.0 GB/s vs 224.0 GB/s)
Shadow of the Tomb Raider 2160p
GeForce RTX 4050 Mobile
+3%
33
Fps
Radeon RX 6600M
32
Fps
Shadow of the Tomb Raider 1440p
GeForce RTX 4050 Mobile
+3%
69
Fps
Radeon RX 6600M
67
Fps
Shadow of the Tomb Raider 1080p
GeForce RTX 4050 Mobile
110
Fps
Radeon RX 6600M
110
Fps
GTA 5 2160p
GeForce RTX 4050 Mobile
+10%
65
Fps
Radeon RX 6600M
59
Fps
GTA 5 1440p
GeForce RTX 4050 Mobile
+3%
63
Fps
Radeon RX 6600M
61
Fps
GTA 5 1080p
GeForce RTX 4050 Mobile
+13%
171
Fps
Radeon RX 6600M
151
Fps
FP32 (float)
GeForce RTX 4050 Mobile
+4%
9.165
TFlops
Radeon RX 6600M
8.831
TFlops
3DMark Time Spy
GeForce RTX 4050 Mobile
+8%
8279
Radeon RX 6600M
7686
Blender
GeForce RTX 4050 Mobile
+216%
2828
Radeon RX 6600M
896
SiliconCat Rating
55
Ranks 55 among Mobile GPU on our website
317
Ranks 317 among all GPU on our website
57
Ranks 57 among Mobile GPU on our website
324
Ranks 324 among all GPU on our website
Radeon RX 6600M