RTX 5880 Ada Generation
NVIDIA RTX 5880 Ada Generation vs NVIDIA GeForce RTX 4070 SUPER
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the NVIDIA RTX 5880 Ada Generation and NVIDIA GeForce RTX 4070 SUPER video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
NVIDIA
NVIDIA
Launch Date
January 2024
January 2024
Platform
Desktop
Desktop
Model Name
RTX 5880 Ada Generation
GeForce RTX 4070 SUPER
Generation
Quadro Ada
GeForce 40
Base Clock
1155MHz
2310MHz
Boost Clock
2550MHz
2610MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
14080
7168
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
110
56
L1 Cache
128 KB (per SM)
128 KB (per SM)
L2 Cache
72MB
48MB
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x16
TDP
285W
285W
Memory Specifications
Memory Size
48GB
12GB
Memory Type
GDDR6
GDDR6X
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
384bit
192bit
Memory Clock
2250MHz
1313MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
864.0 GB/s
504.2 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
448.8 GPixel/s
208.8 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
1122 GTexel/s
584.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
71.81 TFLOPS
37.42 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
1122 GFLOPS
584.6 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
71.789
TFlops
37.408
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
-
1.3
OpenCL Version
-
3.0
Advantages
RTX 5880 Ada Generation
- More Shading Units: 14080 (14080 vs 7168)
- Larger Memory Size: 48GB (48GB vs 12GB)
- Higher Bandwidth: 864.0 GB/s (864.0 GB/s vs 504.2 GB/s)
GeForce RTX 4070 SUPER
- Higher Boost Clock: 2610MHz (2550MHz vs 2610MHz)
FP32 (float)
RTX 5880 Ada Generation
+92%
71.789
TFlops
GeForce RTX 4070 SUPER
37.408
TFlops
SiliconCat Rating
16
Ranks 16 among Desktop GPU on our website
21
Ranks 21 among all GPU on our website
37
Ranks 37 among Desktop GPU on our website
68
Ranks 68 among all GPU on our website
GeForce RTX 4070 SUPER