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AMD Radeon RX 8800 XT

AMD Radeon RX 8800 XT

AMD Radeon RX 8800 XT is a Desktop video accelerator from AMD. It will begin to be released in December 2024. The GPU has a boost frequency of 2430 MHz. It also has a memory frequency of 2438 MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

New this year
Top Desktop GPU: 83

Basic

Label Name
AMD
Platform
Desktop
Launch Date
December 2024
Model Name
Radeon RX 8800 XT
Generation
Navi IV
Base Clock
1295 MHz
Boost Clock
2430 MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
Transistors
Unknown
RT Cores
56
Compute Units
56
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
224
L1 Cache
128 KB per Array
L2 Cache
4 MB
Bus Interface
PCIe 4.0 x16
Foundry
TSMC
Process Size
4 nm
Architecture
RDNA 4.0
TDP
220W

Memory Specifications

Memory Size
16GB
Memory Type
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
256bit
Memory Clock
2438 MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
624.1GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
233.3 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
544.3 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
34.84 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
544.3 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
17.246 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
OpenCL Version
2.2
OpenGL
4.6
DirectX
12 Ultimate (12_2)
Power Connectors
2x 8-pin
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
96
Shader Model
6.8
Suggested PSU
550 W

FP32 (float)

17.246 TFlops

Compared to Other GPU

20%
39%
83%
Better then 20% GPU over the past year
Better then 39% GPU over the past 3 years
Better then 83% GPU

SiliconCat Rating

83
Ranks 83 among Desktop GPU on our website
156
Ranks 156 among all GPU on our website
FP32 (float)
GeForce RTX 4060 AD106
NVIDIA, January 2023
19.857 TFlops
18.961 TFlops
Radeon RX 8800 XT
AMD, December 2024
17.246 TFlops
Radeon RX 7600S
AMD, January 2023
16.408 TFlops
GeForce RTX 3060 Ti GA103
NVIDIA, February 2022
15.874 TFlops