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ATI Mobility Radeon HD 5850 Mac Edition

ATI Mobility Radeon HD 5850 Mac Edition

ATI Mobility Radeon HD 5850 Mac Edition is a Mobile video accelerator from ATI. It began to be released in January 2010. It also has a memory frequency of 1000MHz. Its characteristics, as well as benchmark results, are presented in more detail below.

Top Mobile GPU: 273

Basic

Label Name
ATI
Platform
Mobile
Launch Date
January 2010
Model Name
Mobility Radeon HD 5850 Mac Edition
Generation
Manhattan
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
800
Transistors
1,040 million
Compute Units
10
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
L1 Cache
8 KB (per CU)
L2 Cache
256KB
Bus Interface
MXM-B (3.0)
Foundry
TSMC
Process Size
40 nm
Architecture
TeraScale 2
TDP
30W

Memory Specifications

Memory Size
1024MB
Memory Type
GDDR5
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
Memory Clock
1000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
64.00 GB/s

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
10.05 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
25.12 GTexel/s
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
0.985 TFlops

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
N/A
OpenCL Version
1.2
OpenGL
4.4
DirectX
11.2 (11_0)
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
16
Shader Model
5.0

FP32 (float)

0.985 TFlops

Compared to Other GPU

0%
0%
1%
Better then 0% GPU over the past year
Better then 0% GPU over the past 3 years
Better then 1% GPU

SiliconCat Rating

273
Ranks 273 among Mobile GPU on our website
1045
Ranks 1045 among all GPU on our website
FP32 (float)
GeForce GT 1030 DDR4
NVIDIA, March 2018
1.08 TFlops
Tesla M2050
NVIDIA, July 2011
1.029 TFlops
FirePro S4000X
AMD, August 2014
1.012 TFlops
Radeon HD 8870M
AMD, April 2013
0.992 TFlops
0.985 TFlops