Radeon RX 7700S
AMD Radeon RX 7700S vs AMD Radeon 890M
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the AMD Radeon RX 7700S and AMD Radeon 890M video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
AMD
AMD
Launch Date
January 2023
July 2024
Platform
Mobile
Integrated
Model Name
Radeon RX 7700S
Radeon 890M
Generation
Navi Mobile
Navi III IGP
Base Clock
1500MHz
400 MHz
Boost Clock
2500MHz
2900 MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
1024
Transistors
13,300 million
25.39 billion
RT Cores
32
16
Compute Units
32
16
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
128
64
L1 Cache
128 KB per Array
128 KB per Array
L2 Cache
2MB
2 MB
Bus Interface
PCIe 4.0 x16
PCIe 4.0 x8
Foundry
TSMC
TSMC
Process Size
6 nm
4 nm
Architecture
RDNA 3.0
RDNA 3.0
TDP
100W
15W
Memory Specifications
Memory Size
8GB
System Shared
Memory Type
GDDR6
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
128bit
System Shared
Memory Clock
2250MHz
System Shared
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
288.0 GB/s
System Dependent
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
160.0 GPixel/s
92.80 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
320.0 GTexel/s
185.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
40.96 TFLOPS
23.76 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
640.0 GFLOPS
742.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
20.888
TFlops
11.761
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
2.2
2.1
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
Power Connectors
None
None
Shader Model
6.7
6.7
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
64
32
Advantages
Radeon RX 7700S
- More Shading Units: 2048 (2048 vs 1024)
- Larger Memory Size: 8GB (8GB vs System Shared)
- Higher Bandwidth: 288.0 GB/s (288.0 GB/s vs System Dependent)
Radeon 890M
- Higher Boost Clock: 2900 MHz (2500MHz vs 2900 MHz)
- Newer Launch Date: July 2024 (January 2023 vs July 2024)
FP32 (float)
Radeon RX 7700S
+78%
20.888
TFlops
Radeon 890M
11.761
TFlops
OpenCL
Radeon RX 7700S
+80%
77320
Radeon 890M
42932
SiliconCat Rating
16
Ranks 16 among Mobile GPU on our website
131
Ranks 131 among all GPU on our website
268
Ranks 268 among all GPU on our website
Radeon 890M