Arc B370
Intel Arc B370 vs NVIDIA GeForce RTX 4060 Mobile
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the Intel Arc B370 and NVIDIA GeForce RTX 4060 Mobile video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
Intel
NVIDIA
Launch Date
January 2026
January 2023
Platform
Integrated
Mobile
GPU Lithography
TSMC N3E
-
Model Name
Intel Arc B370 GPU
GeForce RTX 4060 Mobile
Generation
Arc B-Series
GeForce 40 Mobile
Base Clock
-
1545MHz
Boost Clock
2.4 GHz
1890MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
1280
3072
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
-
24
Transistors
-
Unknown
RT Cores
10
24
Compute Units
10 Xe-cores
-
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
-
96
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
40
96
L1 Cache
640 KB
128 KB (per SM)
L2 Cache
16 MB
32MB
Bus Interface
-
PCIe 4.0 x16
Foundry
TSMC
TSMC
Process Size
3 nm
5 nm
Architecture
Xe3-LPG
Ada Lovelace
TDP
-
115W
Memory Specifications
Memory Size
-
8GB
Memory Type
System Shared
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
-
128bit
Memory Clock
-
2000MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
-
256.0 GB/s
Display and Media
AV1 Encode/Decode
Yes
-
H.264 Hardware Encode/Decode
Yes
-
H.265 HEVC Hardware Encode/Decode
Yes
-
H.266 VVC Hardware Encode/Decode
Decode Only
-
Intel Quick Sync Video
Yes
-
Max Resolution DP
7680 x 4320 @ 60Hz
-
Max Resolution eDP
3840 x 2400 @ 120Hz
-
Number of Displays Supported
4
-
Outputs
eDP 1.5, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL
Portable Device Dependent
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
48 GPixel/s
90.72 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
96 GTexel/s
181.4 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
-
11.61 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
-
181.4 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.1
TFlops
11.84
TFlops
AI Features
AI Software Frameworks Supported by GPU
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU, WebNN
-
GPU Peak TOPS (Int8)
98
-
Intel Deep Learning Boost on GPU
Yes
-
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.4
1.3
OpenCL Version
3.0
3.0
OpenGL
4.6
4.6
CUDA
-
8.9
DirectX
DirectX 12 Ultimate
12 Ultimate (12_2)
Power Connectors
-
None
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
20
48
Shader Model
-
6.7
Advantages
Arc B370
- Newer Launch Date: January 2026 (January 2026 vs January 2023)
GeForce RTX 4060 Mobile
- Higher Boost Clock: 1890MHz (2.4 GHz vs 1890MHz)
- More Shading Units: 3072 (1280 vs 3072)
Shadow of the Tomb Raider 2160p
Arc B370
21
Fps
GeForce RTX 4060 Mobile
+95%
41
Fps
Shadow of the Tomb Raider 1440p
Arc B370
35
Fps
GeForce RTX 4060 Mobile
+174%
96
Fps
Shadow of the Tomb Raider 1080p
Arc B370
51
Fps
GeForce RTX 4060 Mobile
+190%
148
Fps
Cyberpunk 2077 1440p
Arc B370
22.8
Fps
GeForce RTX 4060 Mobile
+18%
27
Fps
FP32 (float)
Arc B370
6.1
TFlops
GeForce RTX 4060 Mobile
+94%
11.84
TFlops
3DMark Time Spy
Arc B370
5933
GeForce RTX 4060 Mobile
+72%
10188
SiliconCat Rating
482
Ranks 482 among all GPU on our website
49
Ranks 49 among Mobile GPU on our website
334
Ranks 334 among all GPU on our website
GeForce RTX 4060 Mobile