GeForce RTX 2050 Mobile
NVIDIA GeForce RTX 2050 Mobile vs AMD Radeon RX 6600M
GPU Comparison Result
Below are the results of a comparison of the characteristics and performance of the NVIDIA GeForce RTX 2050 Mobile and AMD Radeon RX 6600M video cards. This comparison will help you determine which one best suits your needs.
Basic
Label Name
NVIDIA
AMD
Launch Date
December 2021
May 2021
Platform
Mobile
Mobile
Model Name
GeForce RTX 2050 Mobile
Radeon RX 6600M
Generation
GeForce 20 Mobile
Mobility Radeon
Base Clock
1185MHz
2068MHz
Boost Clock
1477MHz
2416MHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
2048
1792
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
16
-
Transistors
Unknown
11,060 million
RT Cores
32
28
Compute Units
-
28
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
64
-
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
64
112
L1 Cache
64 KB (per SM)
128 KB per Array
L2 Cache
2MB
2MB
Bus Interface
PCIe 3.0 x8
PCIe 4.0 x8
Foundry
Samsung
TSMC
Process Size
8 nm
7 nm
Architecture
Ampere
RDNA 2.0
TDP
45W
100W
Memory Specifications
Memory Size
4GB
8GB
Memory Type
GDDR6
GDDR6
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
64bit
128bit
Memory Clock
1750MHz
1750MHz
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
112.0 GB/s
224.0 GB/s
Theoretical Performance
Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
47.26 GPixel/s
154.6 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
94.53 GTexel/s
270.6 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.10 TFLOPS
17.32 TFLOPS
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
189.1 GFLOPS
541.2 GFLOPS
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
6.048
TFlops
8.831
TFlops
Miscellaneous
Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.3
OpenCL Version
3.0
2.1
OpenGL
4.6
4.6
DirectX
12 Ultimate (12_2)
12 Ultimate (12_2)
CUDA
8.6
-
Power Connectors
1x 6-pin
None
Shader Model
6.6
6.5
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
32
64
Advantages
GeForce RTX 2050 Mobile
- More Shading Units: 2048 (2048 vs 1792)
- Newer Launch Date: December 2021 (December 2021 vs May 2021)
Radeon RX 6600M
- Higher Boost Clock: 2416MHz (1477MHz vs 2416MHz)
- Larger Memory Size: 8GB (4GB vs 8GB)
- Higher Bandwidth: 224.0 GB/s (112.0 GB/s vs 224.0 GB/s)
GTA 5 2160p
GeForce RTX 2050 Mobile
39
Fps
Radeon RX 6600M
+51%
59
Fps
GTA 5 1440p
GeForce RTX 2050 Mobile
39
Fps
Radeon RX 6600M
+56%
61
Fps
GTA 5 1080p
GeForce RTX 2050 Mobile
88
Fps
Radeon RX 6600M
+72%
151
Fps
FP32 (float)
GeForce RTX 2050 Mobile
6.048
TFlops
Radeon RX 6600M
+46%
8.831
TFlops
3DMark Time Spy
GeForce RTX 2050 Mobile
3499
Radeon RX 6600M
+120%
7686
Blender
GeForce RTX 2050 Mobile
811
Radeon RX 6600M
+10%
896
SiliconCat Rating
80
Ranks 80 among Mobile GPU on our website
412
Ranks 412 among all GPU on our website
57
Ranks 57 among Mobile GPU on our website
324
Ranks 324 among all GPU on our website
Radeon RX 6600M