NVIDIA GeForce RTX 3060 vs Intel Arc B390

Specifications of GPUs

GPU Comparison Result

Below are the results of a comparison of the characteristics and performance of the NVIDIA GeForce RTX 3060 and Intel Arc B390 video cards. This comparison will help you determine which one best suits your needs.

Basic

Label Name
NVIDIA
Intel
Launch Date
January 2021
January 2026
Platform
Desktop
Integrated
GPU Lithography
-
TSMC N3E
Model Name
GeForce RTX 3060
Intel Arc B390 GPU
Generation
GeForce 30
Arc B-Series
Base Clock
1320MHz
300 MHz
Boost Clock
1777MHz
2.5 GHz
Shading Units
?
The most fundamental processing unit is the Streaming Processor (SP), where specific instructions and tasks are executed. GPUs perform parallel computing, which means multiple SPs work simultaneously to process tasks.
3584
1536
SM Count
?
Multiple Streaming Processors (SPs), along with other resources, form a Streaming Multiprocessor (SM), which is also referred to as a GPU's major core. These additional resources include components such as warp schedulers, registers, and shared memory. The SM can be considered the heart of the GPU, similar to a CPU core, with registers and shared memory being scarce resources within the SM.
28
-
Transistors
12,000 million
-
RT Cores
28
12
Compute Units
-
12 Xe-cores
Tensor Cores
?
Tensor Cores are specialized processing units designed specifically for deep learning, providing higher training and inference performance compared to FP32 training. They enable rapid computations in areas such as computer vision, natural language processing, speech recognition, text-to-speech conversion, and personalized recommendations. The two most notable applications of Tensor Cores are DLSS (Deep Learning Super Sampling) and AI Denoiser for noise reduction.
112
-
TMUs
?
Texture Mapping Units (TMUs) serve as components of the GPU, which are capable of rotating, scaling, and distorting binary images, and then placing them as textures onto any plane of a given 3D model. This process is called texture mapping.
112
48
L1 Cache
128 KB (per SM)
768 KB
L2 Cache
3MB
16 MB
Bus Interface
PCIe 4.0 x16
-
Foundry
Samsung
TSMC
Process Size
8 nm
3 nm
Architecture
Ampere
Xe3
TDP
170W
-

Memory Specifications

Memory Size
12GB
-
Memory Type
GDDR6
System Shared
Memory Bus
?
The memory bus width refers to the number of bits of data that the video memory can transfer within a single clock cycle. The larger the bus width, the greater the amount of data that can be transmitted instantaneously, making it one of the crucial parameters of video memory. The memory bandwidth is calculated as: Memory Bandwidth = Memory Frequency x Memory Bus Width / 8. Therefore, when the memory frequencies are similar, the memory bus width will determine the size of the memory bandwidth.
192bit
-
Memory Clock
1875MHz
-
Bandwidth
?
Memory bandwidth refers to the data transfer rate between the graphics chip and the video memory. It is measured in bytes per second, and the formula to calculate it is: memory bandwidth = working frequency × memory bus width / 8 bits.
360.0 GB/s
-

Display and Media

AV1 Encode/Decode
-
Yes
H.264 Hardware Encode/Decode
-
Yes
H.265 HEVC Hardware Encode/Decode
-
Yes
H.266 VVC Hardware Encode/Decode
-
Decode Only
Intel Quick Sync Video
-
Yes
Max Resolution DP
-
7680 x 4320 @ 60Hz
Max Resolution eDP
-
3840 x 2400 @ 120Hz
Number of Displays Supported
-
4
Outputs
1x HDMI 2.1
3x DisplayPort 1.4a
eDP 1.5, DisplayPort 2.1 UHBR20, HDMI 2.1 FRL

Theoretical Performance

Pixel Rate
?
Pixel fill rate refers to the number of pixels a graphics processing unit (GPU) can render per second, measured in MPixels/s (million pixels per second) or GPixels/s (billion pixels per second). It is the most commonly used metric to evaluate the pixel processing performance of a graphics card.
85.30 GPixel/s
60 GPixel/s
Texture Rate
?
Texture fill rate refers to the number of texture map elements (texels) that a GPU can map to pixels in a single second.
199.0 GTexel/s
120 GTexel/s
FP16 (half)
?
An important metric for measuring GPU performance is floating-point computing capability. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy.
12.74 TFLOPS
-
FP64 (double)
?
An important metric for measuring GPU performance is floating-point computing capability. Double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy, while single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
199.0 GFLOPS
-
FP32 (float)
?
An important metric for measuring GPU performance is floating-point computing capability. Single-precision floating-point numbers (32-bit) are used for common multimedia and graphics processing tasks, while double-precision floating-point numbers (64-bit) are required for scientific computing that demands a wide numeric range and high accuracy. Half-precision floating-point numbers (16-bit) are used for applications like machine learning, where lower precision is acceptable.
12.736 TFlops
7.7 TFlops

AI Features

AI Software Frameworks Supported by GPU
-
OpenVINO, WindowsML, DirectML, ONNX RT, WebGPU, WebNN
GPU Peak TOPS (Int8)
-
122
Intel Deep Learning Boost on GPU
-
Yes

Miscellaneous

Vulkan Version
?
Vulkan is a cross-platform graphics and compute API by Khronos Group, offering high performance and low CPU overhead. It lets developers control the GPU directly, reduces rendering overhead, and supports multi-threading and multi-core processors.
1.3
1.4
OpenCL Version
3.0
3.0
OpenGL
4.6
4.6
CUDA
8.6
-
DirectX
12 Ultimate (12_2)
DirectX 12 Ultimate
Power Connectors
1x 12-pin
-
ROPs
?
The Raster Operations Pipeline (ROPs) is primarily responsible for handling lighting and reflection calculations in games, as well as managing effects like anti-aliasing (AA), high resolution, smoke, and fire. The more demanding the anti-aliasing and lighting effects in a game, the higher the performance requirements for the ROPs; otherwise, it may result in a sharp drop in frame rate.
48
24
Shader Model
6.6
-
Suggested PSU
450W
-

Advantages

NVIDIA GeForce RTX 3060
GeForce RTX 3060
  • Higher Boost Clock: 1777MHz (1777MHz vs 2.5 GHz)
  • More Shading Units: 3584 (3584 vs 1536)
Intel Arc B390
Arc B390
  • Newer Launch Date: January 2026 (January 2021 vs January 2026)

Shadow of the Tomb Raider 2160p

GeForce RTX 3060
+67% 45 Fps
Arc B390
27 Fps

Shadow of the Tomb Raider 1440p

GeForce RTX 3060
+63% 78 Fps
Arc B390
48 Fps

Shadow of the Tomb Raider 1080p

GeForce RTX 3060
+81% 114 Fps
Arc B390
63 Fps

Cyberpunk 2077 2160p

GeForce RTX 3060
+182% 31 Fps
Arc B390
11 Fps

Cyberpunk 2077 1440p

GeForce RTX 3060
+54% 37 Fps
Arc B390
24 Fps

Cyberpunk 2077 1080p

GeForce RTX 3060
+26% 53 Fps
Arc B390
42 Fps

FP32 (float)

GeForce RTX 3060
+65% 12.736 TFlops
Arc B390
7.7 TFlops

3DMark Time Spy

GeForce RTX 3060
+24% 8881
Arc B390
7190

Blender

GeForce RTX 3060
+65% 2115.65
Arc B390
1281.07

Vulkan

GeForce RTX 3060
+41% 84816
Arc B390
60360

OpenCL

GeForce RTX 3060
+63% 89301
Arc B390
54698

SiliconCat Rating

174
Ranks 174 among Desktop GPU on our website
307
Ranks 307 among all GPU on our website
429
Ranks 429 among all GPU on our website
GeForce RTX 3060
Arc B390

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